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The Day You Became CEO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5126 | 1.890 | 2.857 |
Presentation | #5497 | 1.890 | 2.857 |
Overall | #5758 | 1.827 | 2.762 |
Creativity | #6148 | 1.701 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You usually just work there, but for one day you become the CEO of the company.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I started the game, refused to give my employees a pool table and lost the entire game. 10/10.
On a more serious note though: this game relays heavily on reading text, but your font size, position and alignment make it difficult to read. In fact, I would say that the biggest problem I have with this game is its lack of clarity and definition. Everything kind of blends together visually, making it hard to focus on the important stuff. For example, the bars on the left side of the screen are the same colour and shape as the background or how the buttons on the main text box are actually the same sprite as the main text box. It's hard to read everything, visually speaking.
Other than that, I liked the variety of realistic situations to solve and how there were some scenarios that had more than just two ways to solve an issue (it's good to have more choices in this type of game). The music and style is simple, but effective and I found it refreshing that you can't just pick the 'best' option every time. You need to keep all aspects balanced in order for the company to succeed (I lost a playthrough because I was too focused on satisfying the employees, for example.) I cool idea that could be taken even further!