Play Gacha!
Gacha! Drain all Money as a Gacha game!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4482 | 2.337 | 2.818 |
Creativity | #4514 | 2.487 | 3.000 |
Overall | #4840 | 2.211 | 2.667 |
Enjoyment | #5371 | 1.809 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a gacha game! (lootBox)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Quirky game with great music, 2D and 3D art. There just doesn't seem to be any drawback to just spamming the new-sword-giving and anime-tiddie-bestowing so that kinda cheapens the experience
Also, during Round 9, the game no longer registered me pressing the "Let's Hit The Road!"-button
I am unsure fully how the game works but I got a good chuckle!
It felt a little confusing at first to what I had to do from the U.I. You also only have a limited amount of rewards that you can pass out, you can't do anything else besides watch the knight slowly loose interest once you give him all the rewards (maybe have it so you can give him the same weapon art but with better stats?) and the "girls" art is oversexualized for my taste. However cool idea, and I like the animations and the "touch grass" loosing screen made me laugh!
Great idea! A bit hard for me to grasp the UI, but great art and concept
cool idea!