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Zeromus of the Renegades

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A member registered Jul 29, 2020 · View creator page →

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Haio! Would ya still be looking for a team? I've decided that I'd like to make a Pokémon Mystery Dungeon -type game, but with cute slimes! And I'd obviously need an artist on my upcoming team

Thank you, we did the very best we could have ~

Glad you found enjoyment in our game! ^_^

I mean, in a full version that could definigely be the case. Glad the quirky sounds were up to your tastes ~

I have encountered the same while playing tje game, so fair enough. Even still, glad it was fun for you :3

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I personally know only very little coding (just your friendly neighbourhood game designer and a fantasy-writer ~ Not some programming-savant despite my background with a degeee in IT-Engineering and as someone who has also studied game-coding officially in school ), so I can't possibly tell you why there either were no invulnerability-frames at all or if there were, they weren't long enough. Also because I haven't seen this game's code personally


Glad you were able to find it appealing and worthwhile though, thank you! ^_^

Due to the dash-cooldown literally mysteriously breaking three separate times when we tried to implement it for whatever random reasons, due to time-constraints we had to cut it altogether since we weren't able to fix it in time

Glad you had fun, that's what we're all about ~

Likewise, dear old chap ~

Fair enough. If the rest of the guys would ever want to work on this game further, I'd love for us to fix all of the issues you had addressed

Thanks for playing, and I'm glad you were still able to find it enjoyable!

Glad you were able to enjoy the presentation as a whole! ^_^

The game's point is to be cheesed kinda. But it being "kinda not" the point at the same time is the fact that any time we tried to put a cooldown for the dash, it literally broke the code somehow. So due to time constraints, we had to cut that one out. And yes, we tried to fix it three separate times until we deemed it to not be worth the drag :'D

As for the UI, I couldn't tell you


Hope you still found this game enjoyable somehow

Yeah, I figured that one out. It just ain't for me and I can admit that

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How memey it was was admittedly kinda half-intentional, now that I come to think of it. But for the most part I intended for it to be cute. Even if yeah, the UwU face and the chef picking up Toma-Tim with the OK-handsign . . . fair enough

Glad my god-awful placeholder storypanels (can't you tell I'm a designer instead of an artist? :'DDD) were still able to sell the cute-concept I was aiming for

Every blade can be a double-edged sword. Do be careful with them sharpies ~

Glad you found our game every bit as funny as we intended it to be! ^_^

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Glad you enjoyed our wacky little Tomata-Tale ~

I'm glad my very intentional cute-direction and concept was still able to be conveyed through my god-awful placeholder intro-panels 😅

From the behalf of the whole team, we salute you! Thank you so much ❤️

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I could definitely tell, and I wasn't trying to be a jackass. I'm just hyper-critical in general, also my job (being a professional game-designer and all) requires me to be overly-analytical

I've given tough-love during this gamejam to both amateurs and pros alike, I'm not singling you out pal ~ Definitely. Especially I'm harsher towards people whose games have disappointed me (for example interesting premise and/or genre I like and/or great art and/or gameplay etc. but an execution and presentation that leaves much for me to desire). That is my only clear bias

You don't have to laugh at yourself. Maybe a slight, warm, friendly chuckle, as long as you learn

If you'd like help from a professional game-designer at any point, be it for another gamejam, a small project or even a bigger one, feel free to contact me through my socials which are at my calling-card: https://zeromus.carrd.co

So a great idea with just a confusing execution, I get it now. You could really benefit from a professional game-designer's second opinion in cases like these

Innovation and cool concepts are great, but your ideas must never become style-over-substance. A game must still be fun to play, no matter how nonsensical, unimaginative etc. that would make everything else

Great ideas require great execution to work, and that is a game-developers and designer's eternal balancing-act

I know this was probably the case, no need to tell me fam. 'Tis okay ~

Much love and great success for your future devving-endeavours!

Quirky game with great music, 2D and 3D art. There just doesn't seem to be any drawback to just spamming the new-sword-giving and anime-tiddie-bestowing so that kinda cheapens the experience

Also, during Round 9, the game no longer registered me pressing the "Let's Hit The Road!"-button

I don't use LinkedIn that much :'D I'd much more prefer Discord. But if you remember to hit me up in there, and I remember to check it every once in a while, we could definitely hit up!

Great character-design, great execution of the theme, great art and sprites in every aspect of the game (including the title-screen/thumbnail) great concept, lovely music. Excellent job! Fantabulous ~

With a little bit of polish, this would pass for a Steam-worthy game. This game gives me that Chrono Trigger Legend of Zelda-vibes which I'm a huge sucker for! (because of the music and artstyle, and level layout more-so from Zelda)

If you and your team would ever like to finish this game or to work on any other game-jam, or heck, even a bigger project, I'd be over the moon to participate! ^_^ You can reach out to me for that through my socials which are in my calling-card: https://zeromus.carrd.co/

Cool game, even if a bit too memey and it really doesn't fit this Jam's theme that much thematically

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And Mr. KepFox strikes again. A great game as per usual, nothing new to see or say here ~ Just your standard, typical great game. Even if it fits this Jam's theme only loosely

A great concept that is very well executed. Too bad my PC can't run it very well ; w ;

Also, the credits linking to your people's social medias is a nice touch and just adds even more to the production-value!

Warioware but you help the player win, interesting concept. I didn't understand what was going on at first and that felt frustrating. But after I understood that concept, it became a lot easier. Still tough as nails though, especially that pong microgame seems quite impossible even now

Overall, great game, cool concept, bonus points for the voice-acting!

Really fun tongue-and-cheek Pokémon Parody but more interesting than regular Pokémon. Great art, great music, really interesting concept that is well-executed!

Feels a tad bit hard at first until you get the hang of it

I believe I've seen a few games similar to this in this Jam, but this game is charming, well-made, and actually interesting. Pretty art, soothing music, great concept! Bonus points for this being Pokémon but better!

Couple of complaints though: The collisions in the bushes, trees and sometimes on the ground itself are a bit off and you can get stuck easily. It also isn't obvious where to find the trainer when you have to go through bushes whereas you can't really pass through any other obstacles prior, so it should have been just an open road leading to the trainer. Also, the timing to execute the trainer's commands is a bit short and unforgiving, or maybe that's just me

Anyway, an impressive game. If you and/or your team would like to continue working on this game, any other gamejam, or even a separate full title, I'd be honoured to be able to join you! ^_^

If you'd like to discuss that offer further, my calling-card houses my most important socials: https://zeromus.carrd.co/

Super charming, funny and an adorable game which oozes with effort, care, love and production-value, even if it hardly fits this jam's theme

I'm so impressed, in fact (and because I love visual novels), that if you and your team would ever like to participate in any other game-jam or even making a full-title, I'd love to join you guys on your endeavours ~

If you'd like to contact me for that, here's my calling-card! : https://zeromus.carrd.co/

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Super-charming and adorable, too bad it makes my brain hurt since I'm not good at puzzle-games at all :'D

Anyway, this game has a great concept and is very professionally made, and the gameplay is interesting, creative and fun! If you guys participate in any other gamejams or heck, even make a bigger title, I'd love to collaborate with you guys on your journey forward!

If you'd like to discuss that, my calling-card has my social medias: https://zeromus.carrd.co/

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Holy shit this is a game, maybe one of the games of all time!!!

This game references Castlevania, one of my most favourite game-series ever. Also UwU OwO vampire-mommies ojousama

Half-jokes aside: Great music, great art, great presentation, great concept, great references, really polished game with a lot of production-value. Although this game can feel a bit too difficult at the start, and if you screw up at the start 'tis very hard to come back from that and you're certain to lose, even with the upgrades. But this is more than likely my own fault since I never read the game-pages for any of these games, jump blindly in and just assume the games have instructions in-game. But I gotta say, this is literally my favourite game of this jam, and I've seen and played plenty of good ones! This game could literally be put onto Steam right now, it fills the qualifications of a finished game as is

If, however, you would like to finish this game or work on anything else going forward, I would love to collaborate with you two (since you are already making the types of games that appeal to me). Here's my calling-card: https://zeromus.carrd.co/

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Cute idea but VERY ROUGH execution and presentation. Then again, if it indeed is true that you have developed this game using your own engine, that's impressive! The thumbnail for this game is a little misleading though, since that's what I thought I was going to get for the presentation

Great concept that would have benefitted from much-needed polish . . .

Since you all already probably know what's wrong with this game based on the game's description, I'm not going to rub salt in the wound any more than that by listing the same things again

If ya ever want to finish this game and would need help with that, contact me through https://zeromus.carrd.co/ 

Funny, short little game that looks professionally-made

- It would have been appreciated if there would have been some sort of a title-screen, and if the controls would have been also explained within the game itself

- You really should be able to pick up the little minions from any single angle

The production-value and presentation in this game are massive! Too bad I don't get the point of the game and it barely runs on my PC. Also, this game has to be killed manually with alt+F4

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Fun and cool concept with amazing presentation, although it hardly fits this Jam's theme

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Great art, great concept, fun music (even if at least some of it is definitely borrowed)

This would really work as an actual full title!

For the downsides: After a while of playing, no adventurers spawned in anymore so I was unable to progress. Also, the battle-music cuts out after you have killed your first adventurer per wave. And this game could really benefit from you being able to sell the monsters too, instead of just the equipments. Also this game doesn't really have a difficulty-curve

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Cool idea and concept, pretty art, relaxing music, appealing character-design. I'm in love ~ This game could easily be turned into a full title with a little bit of polish. I played this game way more than I should have even if I knew there probably wasn't any ending or any sort of goal in sight

For some reason, the sprites for the heroes turn black when they return back from their adventures. But when you try to switch which hero to give a quest to, they become coloured once again

Don't get me wrong, I'm a huge sucker for RPGs. But . . . not like this. This is not what you want to be doing

- I'm not sure what percentage of this game is just premade-assets. But I definitely do recognize a lot of them since I have also toyed around with RPGMaker myself in the past

- This game has no music, except in the battle-scenario and in the overworld but only when you board a random ship for . . . exdi-lolz reasons? Who gave you this ship, and why?

- At first in this game keyboard-buttons don't work and you have to operate the game using mouse. But then . . . all of the sudden, they do work?

- You are unable to pick your "sword, shield and tunic" which are just one item (of course, as they are). But then when I restarted the game, all of the sudden . . . you are?

- After defeating the first boss, all of the sudden you just gain a new party member

- The player is not able to return upstairs in their own home

You could benefit from the experience of a game-designer