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Carbon Neutral's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #912 | 3.857 | 3.857 |
Overall | #1233 | 3.540 | 3.540 |
Creativity | #1444 | 3.595 | 3.595 |
Enjoyment | #1716 | 3.167 | 3.167 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a city builder where your aim is to destroy the city you have created.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was very, very fun! I love the buildings destroying surrounding slots, though that really could've used some overlay to demonstrate the area.
The skyscrapers should also have some control to where they fall. Most buildings could use a hit less, I feel.
It wasn't very clear that the sea rising was also bad for you; I realised only halfway through a session that like, if you had 3 land tiles, a single house would occupy 33%! I lost with a score of 19835.
If you plan to continue this project, consider more area destructions from other building types (Cross? Only diagonals?) and more terrain interactions!
This was pretty interesting!