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SkillSquad: Time Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1702 | 3.500 | 3.500 |
Presentation | #2649 | 3.056 | 3.056 |
Overall | #2966 | 2.926 | 2.926 |
Enjoyment | #4324 | 2.222 | 2.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the one who chooses the actions in a turn based game and the role of ai which chooses the order in which they execute has been reversed
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool idea for a battle system, but it crashed for me at the end of the first fight. Enjoyed what I got to play though. Would be cool to see it expanded further, maybe with movement brought into it so you could evade enemy attacks or avoid AoEs. Nice work!
Edit: Tried it again and it worked fine this time. No idea what went wrong the first time, I don't think I did anything different. Length of time maybe?
beautiful minimalism
I really liked the dynamics, it's just that the UI interaction of the bar is a little weird. But I liked it!
Thank you alot