Thank you very much! We did have more scenarios planned, but we just didn't manage to get to them. Maybe we'll have to add more after the jam
KeaneWa
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This is a really cool little game! I love how visceral the sound effects are for the specimens, it feels very Metroid to me. I'd love to see an expanded version down the line with new mini games for the terminals.
How do you let go of boxes? I'd like to finish it, but I could not figure that out. Overall though, great work
I love that opening cutscene so much, but the sound is just really good in general. The UI looks great, but took me a minute to get my head round how it all fit together. Maybe letting you move back and forth between the settings and just press space to submit would work. Really cool idea for a puzzle game, had a lot of fun. Nice work!
Cool idea and the art is really great! The cutscene at the start looks so good. Controls definitely took some getting used to and it crashed for me after getting my 5th fish twice in a row, but still good fun, especially when you hook a fish right as a big one is swimming by so you've got to really out maneuver them. Good work!
Such a cool idea! I love that mechanic of changing your controlled character also changing who plays what role in the story. That's a really nice interpretation of the theme. There's so many places you could go with that. Felt a little awkward to me having two of their actions on LMB and then the princess's on shift, I definitely had times where I tried to dash by pressing LMB, but besides that, very fun. Great work!
Really interesting take on the theme! Ducking would have cool for an expanded version so you need to do something to avoid the high blocks, or music where you need to time the jumps to the beat. Highlight for me was definitely the boss jumping onto the wheel, that was crazy. I was just thinking it was going to be a really easy level and then it got kicked up a notch. Fun little game that just feels nice to play, good work!
Woman asked for help with her crush's fiance, gave her a magic sword, "I will do what I must". Pretty sure I just caused a murder. Great game. Replayed it multiple times just giving all the items to everybody to hear their resopnses. Really funny with so many options for such a short jam. Impressive work!
Cool idea! I like the different kinds of blocks, spwaners and repulsers are both good. There's a bunch of stuff you could do with that if you took it forward. The random blocks add a good amount of challenge, but it could be good to have some cost associated with placing a block or have higher cooldowns after better blocks. As it is, I beat hard by just putting a couple of block spawners on the back few rows and then just spamming blocks in front of them whenever they were off cooldown. Very much enjoyed it though, nicely done!
Having the solutions on hand is a good idea for a jam game, I got stuck on the first level, but after some hints on that one, managed the rest. Pretty fun! Especially in the later levels where different abilities start coming in. You could get some really interesting interactions going there. Definitely an idea with potential. Nice work!
Very cool idea and I really liked experimenting to see what combination of weapon I could make. The heroes seem to just do their own thing at the edge of the arena, but I found they still took care of business. Could be cool for different weapons to have different properties so you can equip your troops with different builds, or maybe crafting armours that let them move faster. Looking forward to seeing where you go from here!
Such a cute game! Was pretty easy for the first few and then one princess came in and demanded a sword immediately and it was all downhill from there. Could be good if you need to start fulfilling more complicated orders later on like mixing certain potions or forging certain weapons. The important thing is the gobbo must be protected at all costs, he's adorable.
Such a cool idea! There are so many places you could go with this. It would be cool to be able to change the properties of other things eventually, at one point I forgot I could place blocks and spent a while trying to edit the walls to be passable. I hope you keep building it after the jam and we get to see that boss fight. Nicely done!
Super cool, it's a fun little puzzle trying to find the optimal path right the the start and I really like the idea of picking your own difficulty curve by deciding what new abilities your opponent gets, but getting some kind of reward for doing well could good. Maybe gold to spend based on how much health your boss has left. Nicely done!
Really cool idea for a battle system, but it crashed for me at the end of the first fight. Enjoyed what I got to play though. Would be cool to see it expanded further, maybe with movement brought into it so you could evade enemy attacks or avoid AoEs. Nice work!
Edit: Tried it again and it worked fine this time. No idea what went wrong the first time, I don't think I did anything different. Length of time maybe?
That was a fun little game! Reminded me of helicopter or one of those style of games, but tying the collectibles to your energy so you can't just keep going infinitely is smart. I love the little touch of the rain shifting direction in the background when you shift gravity as well. I swear some of those pellets are impossible to get, but I'm probably just bad. Really nice work
Definitely a super cool idea and I love the humour, the final boss do the classic JRPG three phase fight got me. I do wish there were more songs though. I spent most of it just playing the mage song and the rest alternating between fighter and cleric song. Great style though and a great thing to build off. Nice job!
I have been that tavernkeeper in one too many games so it's a dream come true to actually save it for once. Clever little twist and the graphics are really charming. It'd be cool to see further levels that increase the number of things you can do or add more complex things like making meals. Really lean into the chaotic aspect. Good work!