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SLAYER OF SOULS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4101 | 2.298 | 3.250 |
Creativity | #4746 | 2.386 | 3.375 |
Overall | #4760 | 2.239 | 3.167 |
Presentation | #5192 | 2.033 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player plays as a boss in a souls-like experience
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Its Dark Souls but your the unfair OP boss, good one. As a souls fan, i approve of this.
Love the main menu art.
Ok so nice idea for the Estus Flask and that the hero is coming back stronger each time.
Gameplay feels clunky without the ability to lock on. You should have made that when you damage the hero if your damage is more than their current health - deal the amount of damage equal to their current health, same thing for the hero dealing damage to the player.
Idea and presentation is really cool but controls are sometimes chunky. Really cool game.
Nice idea!
So far, one of the most enjoyable 'You Are The Boss' game, that I played. And music is perfect.
Good job!
when you die you go wahoooooooooooooooooooooo!