Pulled out a win on Challenging mode. Pretty fun game. The key to victory is to not waste your attack ever. Hope this becomes a full game on steam one day. Crazy how such a polished experience is a free game on itch.
TylerCHunter
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Fated to Die ranked 44th out of 6142 entrees in the GMTK game jam. The game showed up briefly in the final winner's video, but was not selected by Mark as one of his favorite 20 games. Thank you so much to everyone who voted and said such kind things about the game. This was my first game jam and it was a pretty daunting task to finish this game in 2 days as a lone developer. I will try and get an update out to fix some of the issues in the coming days. Thanks for playing.
Fated to Die ranked 44th out of 6142 entrees in the GMTK game jam. The game showed up briefly in the final winner's video, but was not selected by Mark as one of his
favorite 20 games. Thank you so much to everyone who voted and said such kind things about the game. This was my first game jam and it was a pretty daunting task to finish this game in 2 days as a lone developer. I will try and get an update out to fix some of the issues in the coming days. Thanks for playing.
Certainly the most visually impressive game i've played of the jam. Excellent animation. The character controller feels good, the combat is pretty good and punchy. The only issue I ran into is that I wasn't entirely sure how the systems worked. Some die rolls, I would kill enemies with ease, other I could do no damage. So I would essentially be stuck if I rolled a fire weapon until I hit enough enemies for no damage to trigger a reroll. At least I think that is how it worked?
This was a nice little puzzle randomized situation platformer. Nice selection of music it fits the theme nicely. It was quite challenging and I died a lot. But never one to be defeated, I pushed through. If I had to make a suggestion it would be to make it so the player stops when the land on the platform. Often times I would get catapulted right off the platform the moment I landed on it. This means the best strategy is to reroll until you get a still and optimally placed platform. On a side note the character sprite is very nice.
Yes, these instances are actually a bug. Very late in the development like with 3 hours left I realized that rolling in traversal scenes was a real drag, so I removed the option and just made it so they were "free" zones. This really helped, but for some reason you can still roll in some of them, so I need to put a lock icon and fix anyway players can roll in non decision scenes. Also if you go the chapel and the priest is not there, it will require a roll and its only a move scene, but its supposed to be a free scene. So yes you can in some way exploit the mechanic. But it doesn't gain you all that much unless you are going for the "letter" ending. Because once you pass the door guard, the end game chance structure is not gameable.
Excellent pixel art, and music. Really sets a nice tone. Took me a minute to figure out the mechanics, but ones I did i was able to solve stage 2. Its a very cool and interesting mechanic. The area of setting the density of the block could be used for all sorts of cool puzzles. I just wish there was more so I could see the full potentially of the density mechanic.
This was definitely the most unique entry i've played. You get a short stint at seeing what its like to be a scientist reviewing Kepler and TESS data. There I showed my space nerd cred. So yeah this appealed to that space nerd side of me. I mean I look at exoplanet findings for fun in my spare time. Also great presentation and music selection.
Cool game. I got to wave 11 or 12. Once I ran out of tier 2 guns, the wave of shot wielding soldiers finally overwhelmed me. The chain saw was definitely the weapon i did not want to roll. The mini gun on the other hand was super fun and evaporated a good wave or more. I good solid take on this genre.
You know I've played a lot of twin stick things in while checking out games for this competition and this is far and away the best and most interesting one I've played. A lot of love and work went into this. There is actual mission objective variety, Cool enemy design, and proper levels. Its pretty criminal this has only 3 reviews at the time of writing this.
This is another very well crafted dice turn puzzle game. This was one of the more challenging ones to figure, which is a good thing. its always a good sign when you sit at you computer scratching you head trying to come up with a solution. I would suggest playing with a mouse for sure. Clicking on the dice is far more effective than using that arrow keys due to the 45 degree angle of the play field.
I agree that dice rolling for choice is antithetical to the genre. I guess that is what game jams are for, trying zanny ideas that you would never attempt in a proper long development cycle game. I think the one benefit is that it forces variance. No one will attempt to do dangerous things, so marking events that are dangerous with skulls would mean players would skirt it and take the easy path. Thus you'd have to hide danger behind context clues, and you'd wind up like shadow gate. Clicking death choices unknowingly. I think the best solution and what I would do in the future is a saving throw system all disco elysium.
It was supposed to be that that safer choices have higher number rolls. But keeping my design philosophy consistent across the game was tough given the time constraints cause endless mind freeze during development. This is apparent in the very first scene as the dangerous choice is in the 1-2 slot. So you are indeed correct. There are a lot of brain freeze things that need to get fixed. Like how on those death roll sequences is say 5-6 is the safe range when its 2-6.
I really liked the tutorial for this game. It gets you interested to play the game, has character, and is well written. The game it self is a twin stick affair. It is polished and a unique mechanic of trying to match the enemy health with a series of values on the side. I guess i'd like to be able to change values easier. as i run away from the horde of plus signs. All in all it was fun and man that intro is great stuff.