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A jam submission

Curse of SoulsView game page

Possess the bodies of enemies and control them to kill each other or to solve puzzles
Submitted by fokrmachine — 1 hour, 32 minutes before the deadline
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Curse of Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14623.2633.263
Creativity#18103.4743.474
Overall#19823.2633.263
Presentation#26583.0533.053

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you possess the bodies of your enemies to kill or solve puzzles

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Noice idea

Submitted(+1)

Very interesting game idea! Nicely done considering you did it all alone

Submitted (1 edit) (+1)

Cool animations, vfx and mechanic feeling. WebGL build run in strange resolution and cur 3/4 game screen, but Windows build is ok. Several time broke game, when enemy run to me frome another floor. But i like game!

Also, good Youtube channel :D

Submitted(+1)

Super cool concept and the puzzles are great.

Developer

Thanks, your game is cool too !

Submitted(+1)

Interesting idea, and nice puzzle design

Submitted(+1)

Very creative idea. Came here from your youtube channel, keep up the good work!

Developer

Thanks for playing man

Submitted (2 edits) (+1)

Pretty interesting idea! I think it could work very well as a fully-fletched game with more mechanics and more enemy variety. I do think the switches should have a more explicit outcome, because it favors trial and error as the game is currently.

I also loved the "juice" of the swap mechanic, I think it was well implemented!

Well done on submitting!

Submitted(+1)

Really cool mechanics and awesome style! It's not quite clear what this or that button does. Nevertheless, I really liked the game!

Submitted(+1)

Very interesting game! Took me a while to understand all the mechanics, and the fire was a bit confusing at first. But once I understood it I was having a lot of fun with the puzzles. Nice work!