Very cool concept.
The resource management gameplay really creates an awarding experience.
The screen shake feedback is impressive. It does significantly bring out the impacts of the gun shots.
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4506 | 2.143 | 3.500 |
Overall | #5329 | 2.007 | 3.278 |
Presentation | #5421 | 1.939 | 3.167 |
Creativity | #5758 | 1.939 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being mutated like the other test subjects, you're the one mutating the enemies to your advantage.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Very cool concept.
The resource management gameplay really creates an awarding experience.
The screen shake feedback is impressive. It does significantly bring out the impacts of the gun shots.
Can’t get past the purple guy, always gets me.
I like how you hold the gun. :)
Looks cool, nice animation style. The game was way too hard for me, the morph mechanic was interesting but I wish it did more.
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