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MESLewis

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A member registered Jun 30, 2023 · View creator page →

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Extremely creative, took a little bit to figure out but after I did it was very enjoyable!

Took me a few lives to figure out cause I didn't read the description :P I found it really difficult to time the paddle hitting the ball so only got scores in the single digits. The overall presentation/art/sound were all great!

Really nice art, music, and atmosphere in general. Did a great job conveying the scenery with the random animals and foliage around.  Fun game, wish I was better at it :P

The ball feeling too bouncy is my only issue, but I realized in the later levels that I think it was my own fault it was too bouncy! It was just hitting the level as I was moving it so it bounced more! Great execution of a great idea. Really enjoyable overall

I'll have to look into Batari Basic, I'm assuming its not far off from just assembly. I'm sure it wasn't easy to crank out a whole game in 48 hours that runs on such ancient hardware.

A good take on the "be the platform" idea, really liked the fast respawning of the guy, helped me get through multiple levels without being frustrated by waiting. The different platforms are well implemented and lead to fun puzzle combinations. I think I would have liked it a tiny bit more if there was some kind of grid for the platforms, sometimes it felt hard to line it up in the right spot. But also I liked how in control I was of exactly where it went, so idk.

So this is actually a functional atari game running in a web emulator? Wow! Big style points for that. Easy to understand and play, I wish there were some sound but I clicked a bunch of the emulator buttons before starting so maybe I broke it? Great job

I do wish I had more time for more engaging puzzles, and possibly some extra mechanics, but such is the way of jam development! Thank you for the kind words :)

Wonderfully creative! At first I was so confused why W A S D were used instead of just arrows but once the words came out it blew me away! Great job!

Holy cow I'm blown away. This level of polish is insane for 24 hours and I absolutely love the puzzle aspect. Of course I wish there were more levels, and more mechanics but thats always possible post jam! Really really great job, top 20 for sure!

Wave 25! I really liked the control scheme, I think the whole game would also play really well on a phone as an app. Add in some progression unlocks and coins and you have a really nice mobile game going. Feels very polished and controls were so responsive and the mechanics put a smile on my face being so absurd rocketing around with my little sword smashing rats!

Fun strategy game take on the tower defense. I really liked making my own track based on where I put my minions. The levels provided a good challenge and mechanics were simple enough I never felt lost. Great job!

Really creative idea, fantastic style and graphics, and I love the voice acting! It was hectic trying to bounce between the two sides and save all the buildings. I wish the play area was just a tiny bit smaller, or the buildings a little bigger. I found it hard to juggle steering precisely and seeing what was going on, but thats also probably cause its my first time ever playing this game :P

I really like the hand drawn pixel art style and something was just so charming about the dialog sound I couldn't get enough! Really fun concept of being totally average. The first time I got the pacifist achievement I laughed out loud

There is a white arrow over the whole shelf that shows its direction, but with the CRT filter it can be hard to see. Thanks for the review :)

I've never played XCOM but I thought this concept was really fun. Finding cities, bases, and radars, prioritizing what missions to send out, really fun gameplay loop. Art was good, I wish there were some sound effects for the ui but I understand the time crunch leads to sacrifices! Could be a good speedrun game

Really nice presentation of art and music. I was very pleasantly surprised when the arrows stuck into my minions (ya know, pleasantly surprised that they stuck, not that I got hit :P ) which was a really fun twist that visually conveyed a lot of information. The gameplay started off fairly slow, I think with more time outside of the jam for more mechanics this could be a really nice game. Possibly going the idle game direction as well if you want.

I really enjoyed playing this, controls were very responsive and game was well balanced. I really really liked the level up system, pausing and letting me choose was very fun. Visually looks great, gameplay was great, one of my favorites. I wish there was a hiscore so I could compete with others

I do wish I had more time to make levels, it ended up being one of the last things I did so I went with "easy and satisfying" because I didn't have time to test the difficulty and I wanted people to be able to finish it

Really really cool opening sequence, I wish I was better at the game to see more of the level in slow speed haha! Really enjoyed the art and the idea. Felt like playing operation underwater

I like the hand drawn art. The strategy of protecting yourself and the gem adds some nice strategy to the game and the abilities are all satisfying and fun to use. Really cool to see another (I think) first time jam submitter as well! I think this is using Godot which is a plus in my book! :P I did notice some smearing when quickly switching left and right on the main character, I think that can be solved by using flip h on the sprite instead of negative scaling it but maybe its an intended effect.

yeah the actual puzzle mechanics are simple, the rewinding is all just for aesthetics and for the jam theme

Simple, cool idea, and well executed. Really like how easy it is to pick up and play and it was devilishly tricky to keep track of who needed their score increased since its opposite of where the ball goes off 

I liked the core mechanic, could be interesting to see where else it goes if you have time to finish your ideas. I wish I had played slay the spire - I think I'd understand the game more then! lol

Round 12! I have to admit from the name and thumbnail I thought it was going to be another game about just moving the hole like reverse golf, but boy I was wrong! It quickly turned into quick thinking action of surveying the table to find a safe spot! Really really great, definitely top 20 for me

Really really like the light mechanic and artwork. So cool that first time you pan over the thief with your light and hes right there! So much better than just having dark levels. Very enjoyable game!

I really like the mechanic of building a town around your own castle to determine spawned units. Also the randomly selected map on load was a cool mechanic, sorry some of the maps didn't work :(

I really liked the minesweeper esque grid and how it transformed into the level. Just as I thought there wasn't strategy in the levels I lost one due to lack of strategy! Great difficulty curve, made it into a fun puzzle game

Haha I accidentally grappled onto one of the cars and drifting behind it was so much fun I did it for a whole lap! Really enjoyed the gameplay, definitely laughed when the stardew valley fishing mechanic popped up! Great take on the theme and grappling around was very satisfying

I got a hiscore of 60! Really funny twist on the theme and fun hack n slash gameplay. I really liked how fast movement was and how easy the game was. Very cathartic to just run around and hunt sheep

Really intense gameplay! I ended up playing it like it was hide and seek and I was hiding but I never did win, maybe I wasn't leading him through enough other baddies? Really unique art with the mixture of 2d and 3d

The art is absolutely impeccable! Absolutely love the real photographs. The art is so consistent throughout with the graph paper and hand drawn aesthetic. I would love to see this further developed, more units and upgrades would add a lot of depth to it

Had some difficulty finding enemies sometimes, but very enjoyable game! Really love the art style and music. I'm really glad that someone went with the "turn into what you kill" idea, it was on my list of considered ideas but I didn't end up going with it. Turned out very cool!

Really enjoy the art. Fisherman yanked me right out the first time then I realized you kept control with the arrow keys (it probably said that I didn't read it all :P) Cute game, really liked the atmosphere and the arms lol

The best take I've seen on the "reverse golf" genre, I really liked how you were the hole manipulating things instead of just playing normal golf with the hole. I do with some of the later levels had a few more strokes available, it got quite difficult.

Really creative take, it was really fun just being a giant hand slapping around the warring people

I enjoyed it, the art was really fantastic as well!

Wow that was frantic! Simple enough that I didn't feel overwhelmed, and I liked the strategy of dark attacking short range and light attacking long range. Really well done visuals too, the swap animation was particularly nice

Controls took some getting used to, at first I didn't even know I was the one spawning more aliens! Took a while to win, I finally upgraded speed enough on the green guys to spam them past the sword swings.

I'm always impressed when I think "Wow did they use pre-made art in this it looks so good!" Really charming, the quick straight to the action gameplay led me to not get frustrated with the losses and just go again. I would really really love if there was a mouse based placement system, I would definitely grind out some hiscores with that!