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Bluebell's Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3650 | 2.457 | 3.714 |
Creativity | #4581 | 2.457 | 3.714 |
Overall | #4595 | 2.299 | 3.476 |
Presentation | #5283 | 1.984 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game lets player be in the role of a level designer or a random generator in a roguelike, which chooses the loot and enemies the hero will encounter on his journey
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
i really love how you've implemented the music and sound effects, it makes the game really charming
I love the idea. Being in control of what's normally random is such a fun take on the theme. Overall I think the two biggest things holding this game back is how quickly everything moves (my attention is stretched between the damage the hero is taking, the intensity/epicness of the story, and the options available for each roll) and how little information there is for your choices without a lot of trial and error. I think maybe having a limited number of rerolls per encounter, and having the hero stop between combat (or at least a pause button to consider the options) would be ideal. That way players will have the chance to think about what they want to do. I was eventually able to beat the dragon, but it felt like I was brute-forcing my way through it more than making intentional decisions. The core idea is absolutely solid, it just needs a bit of refining for pacing/gamefeel, which I realize is a result of this being a jam game. Overall I think this has a lot of potential!
What a silly little game! The art was very silly and dare I say it-cute. I like it. The game was fun. Music and sound effects would go a long way. Good job!
Thank you, appreciate it! Positive feedback like this really encourages to move forward and further improve my game-dev skills.