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crylica

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A member registered Jun 21, 2023 · View creator page →

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really interesting concept! i think this is one of the more unique takes on the theme, good job coming up with it! although it does bug me a bit that the water molecules simply disappear once it turns to steam, but i can imagine it would be difficult to code.

i just love how cute the shadowslugs are

its a funny concept, the execution is great but i was hoping for a few more levels/story/progression! The UI and art is really good.

great execution on the classic space shooter. only complaint is that larger bullets didnt really feel stronger, it didn't feel like i was cracking the special power up glass faster when i was in the larger form. great job tho, its a really solid game

it felt a bit weird that you grow smaller over time, but otherwise its a good game, great job to the team!

super cute art style!! the way the seals move is so satisfying. The puzzles were interesting as well, reminds me of those 2 player platformer games like fireboy and watergirl. Great job!!

very interesting concept! I wish there were a few more levels, it felt like you've only scratched the surface and that there's a lot more interesting puzzles to come. Awesome job for 96 hours, congrats to the team!

absolutely amazing game, 5/5 from me! The puzzles are scaled in difficulty very well, and there's a good amount of levels to go through. Art direction and music were both on point! My only minor complaint is that it's a bit difficult to grab the handles to drag them, I wish it was a bit more lenient especially for people playing on larger monitors. Otherwise, a perfect game!

interesting concept, although the controls were difficult to get used to since you can't climb up while holding a ladder, and can't climb down the ladders either. I think there should only be one button for placing a ladder, and allow for movement up and down the ladder? good job on getting this done in only 48 hours though :)

haha i love the concept of the moon protecting the planet from all these meteroids. i think the gameplay lacked depth since the strategy is basically to spam click the tiny moves, but overall great job, especially for 48 hours

good job for 48 hours! really loved the theme of being a tiny lil sago. I think it could've fit the GMTK theme a bit better gameplay-wise but that's all.

very interesting concept! I think there's a lot of potential to see this fleshed out further and with a particular theme, for example there are interesting shadow sculptures which make up a silhouette of a person but from objects made of trash.

just want to say, i love the lil frog guy

lovee pico 8 games! its a lovely and bite sized arcade experience, great job! the art style is lovely, i think if the fish was a bit more reactive (perhaps it would shake the screen while reeling in), it would've felt a bit more immersive :)

welp i jumped from one rock to another and instantly got ragdolled off the cliff haha. funny game, good work!

the music is an absolute bop! awesome work from everyone, good job!

Solid game, good job for 48 hours! I think that you could've integrated the theme a little bit better, and like others have mentioned, the AI logo isn't allowed under GMTK rules.

wow this is so polished, great job on this in just 48 hours!

really love the concept and the art is super nice, good work replicating the old pokemon art style

the art goes with the music so well! its boppin

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wow the art is so cute! im really impressed by how the art and programming works together, its really creative. its so hard to keep the farmer pleased haha

haha i love this concept, and the art style is perfect! some of the illustrations remind me of junji ito's horror

wow i can't believe how you guys pulled this off! this is definitely one of the best games in the jam, great work from the team!

oooh i love the visual direction you took the game in,  an eclectic mix of horror and cute! i couldnt get the second level unfortunately

omg the art style is so cute, i love the little animations for the turrets!

i love how the bait is donuts haha

wow the level of polish you've achieved is amazing! i really miss arcade style games and this really hit the spot

wow, i love the idea and i can see so much potential, i really hope you develop this into a full game!

really impressive by the number of levels you managed to make in such a short time frame, good job! the art and music are also very fitting for the game

haha i love the concept, ive never played the original inspiration but this is plenty of fun

haha i saw your game on twitter, i love the concept! running down the skier is kinda humorous in its own way

wow the level of polish on this is incredible! the art and animation alongside the controls are SO responsive and theres just such a good feeling of "game juice"

this is really addicting, good job on getting the animations feeling good and responsive

wow the art is so polished! i had a bit of problem with the controls but the writing/story makes up for it haha

i like the pixel art! its not very detailed but theres still clear distinction of the foreground and background

haha i love the concept and the comedic theme of being a humanster, good job on the art as well!

the controls feel decent, good job on whipping this up in 48 hours! i think the colours for the background could be toned down a bit haha

i love the concept, id love to see this developed more :D

i like the concept, the music choice is interesting haha

i havent seen anyone else take on the idea of snake and bullet hell, really unique concept! its really fun albeit a bit difficult