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The gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4934 | 1.984 | 3.000 |
Presentation | #5497 | 1.890 | 2.857 |
Overall | #5528 | 1.921 | 2.905 |
Creativity | #5819 | 1.890 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In most games the character controls the gun, but in this game the gun controls the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Always enjoy a good shoot to move concept. One small suggestion, I dont know if godot has a way of capturing the mouse, but it is definitely something worth looking into. With all the frantic clicking I kept accidentally changing windows lol. Nicely done and congrats on finishing the jam!
Shoot to move is always neat to explore, a classic for GMTK. Definitely needs a bit of ironing, but like the little frog guy you play as, and controls feel pretty clean.