Loved the concept, but I think the current difficulty curve makes getting into the game + learning the mechanics a bit challenging.
If it started out with no garbage, then garbage was introduced + only one command -> steadily more commands, I think the gameplay could stay pretty much the same but be able to hook players early with significantly more ease.
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CPUrgatory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #233 | 4.176 | 4.176 |
Overall | #1299 | 3.510 | 3.510 |
Enjoyment | #1701 | 3.176 | 3.176 |
Presentation | #2381 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the player playing a game is to enjoy the game, while the game client runs the game, making sure everything runs smoothly. Here, these two roles are swapped, with the "player" being autonomous and enjoying the game while the real player has to make sure everything runs.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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