Play game
GMTK2023 - Zombie Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3502 | 2.887 | 3.333 |
Overall | #4454 | 2.358 | 2.722 |
Enjoyment | #4479 | 2.165 | 2.500 |
Presentation | #5229 | 2.021 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles of a zombie survival game has been reversed where the player spawns in zombies to attack a survivor.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good work on the prototype.
zomboy attack
Cool concept but I didn't fully understand what was going on. I managed to get the soldier to target a zombie on the other side of a wall while a projectile zombie shot at him from a distance. But even then when he had no health the soldier didn't die. I ended up just spawning a bunch of zombies to chase him and suddenly I won. I did enjoy watching the guy get chased haha.
Interesting I never had the soldier not die when he had no health while testing, i'll have to take another look at it. I wish we had more time to have the soldier not target zombies through walls so that it can't be cheesed. Thankyou for playing the game :)
I like concept! there are not enough loss conditions (for example, coins would run out, but they need to be collected at the level). But this is a great start, you can polish the game and it will come out cool!
Thankyou for playing the game! We do plan on polishing the game and adding the features we didn't get to add. The coins running out is now one of them ;)
Interesting concept! Must have been fun to write the bot for this.. i think balancing such a game is really hard in game jam timelines, but as such a really nice attempt.. If there was a way to create like a swarm (just hold the mouse down and release) it would make this very juice and high paced.
Please do check out our game as well!
The balancing was a struggle. We scoped a little too big but it was fun to create the AI and get it (almost) working how we wanted. The swarm idea is a good idea that we tried to implement but it had too many bugs in the last few hours so we had to limit how the zombies are bought to temporarily fix things. Thankyou for playing the game :)