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Hungry Serpent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #411 | 3.809 | 3.809 |
Overall | #1122 | 3.582 | 3.582 |
Presentation | #1242 | 3.681 | 3.681 |
Creativity | #2468 | 3.255 | 3.255 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Classic Snake game, but this time you are the food and snake tries to eat you
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It's a pretty good way to implement the game jam theme. Good game, it's nice. Congratulations!
pretty nice game. simple use of the theme but still cool and its pretty fun, although in some level generations I was able to hide behind a rock where the snake couldnt reach and get an infinite score, but that's not a super big deal.
This was a neat little game. It wasn't the first game with this concept I've seen this jam, but it certainly tackled it well. I feel like the snake's pathfinding had some issues, as it was easy to avoid it by hiding behind a rock. I try to avoid game concepts that require any sort of "bots" (eg, the snake in this game that pretends to be a player-controlled character) because of how hard they are to get right in a short game jam. The only direct feedback I have is that I don't feel like it should count as a loss if you (as the apple) touch the snake's tale, as snakes don't eat from their tales, and it feels awkward when I lose to it. Also, the snake during the countdown seems a little broken, with their tail section not being connected to their head, but that's only a minor graphical issue.
Simple but addicting. Rocks are my bane. Stopping at 97 but I'll try to beat it next time.
Simple and fun.
I wasn't very good on it, butI got a score of 180 because the one randomly spawning obstacles was just close enough to the edge that I had a little nook to hide in that the Snake couldn't fit inside.
Was simple, fun, and nicely colourful. Controls worked really well but I did find it hard to avoid the snake if it really went after you (which I suppose makes sense).
I think the framerate bug got to me, was pretty much impossible to avoid the snake once it focused on you, but the game's super cute and I love the idea of having to hide behind your apples to survive but it also makes it harder
Got 80 points. I have played a couple of games like this in the jam already but this is the best execution of this idea so far.
simple, very cool
Very cute art style, I like the unique design of the snake where its body is segmented too. Good submission
Small, but interesting concept!