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This was a neat little game. It wasn't the first game with this concept I've seen this jam, but it certainly tackled it well. I feel like the snake's pathfinding had some issues, as it was easy to avoid it by hiding behind a rock. I try to avoid game concepts that require any sort of "bots" (eg, the snake in this game that pretends to be a player-controlled character) because of how hard they are to get right in a short game jam. The only direct feedback I have is that I don't feel like it should count as a loss if you (as the apple) touch the snake's tale, as snakes don't eat from their tales, and it feels awkward when I lose to it. Also, the snake during the countdown seems a little broken, with their tail section not being connected to their head, but that's only a minor graphical issue.