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A jam submission

Princess MinibossView game page

A first stage miniboss was tired of being the weakest enemy, so she stole some powerful cards and is fighting everyone!
Submitted by s1lv3r dr4g0n — 1 hour, 28 minutes before the deadline
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Princess Miniboss's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#33882.9382.938
Presentation#37612.6252.625
Overall#37692.6252.625
Enjoyment#40662.3132.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is trying to make elaborate bullet hell patterns, instead of trying to fight through them

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I like the idea of two bullet hell enemies fighting each other haha. It's neat putting together a hand of attack types to play in sequence.

Submitted

Cool visuals and music, unique idea. Wasn't really sure what to do after I used my initial hand, but I like the style.

Submitted

Cards were a novel way to present this kind of game. Maybe I didn't understand what I was doing, but it seemed like I had to play my whole hand to make anything happen. And then no cards would return to me. I feel like I didn't know how to tell the game what I wanted to do or how to get resources back. The color palette and pixel art were very pleasant to look at.

Submitted

Super fun! Loved the music too 

I liked the concept and the art.

first of all, i would've liked an option to turn down the music in game, whoever it's not that big of a deal.

for the game itself, it's quite easy to understand, however, i didn't see the point in having radial cards.

I also didn't manage to cycle the deck, after I draw a couple cards, i simply get an empty hand even though the deck says it has 1/2/3 cards. After defeating the cube, not being able to restart the game is a shame as well.

however, despite my critique it's a solid project for 48 hours! If it is a little more fleshed out it'd be amazing!

Submitted

very cute, kill the cube