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Princess Miniboss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3388 | 2.938 | 2.938 |
Presentation | #3761 | 2.625 | 2.625 |
Overall | #3769 | 2.625 | 2.625 |
Enjoyment | #4066 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is trying to make elaborate bullet hell patterns, instead of trying to fight through them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the idea of two bullet hell enemies fighting each other haha. It's neat putting together a hand of attack types to play in sequence.
Cool visuals and music, unique idea. Wasn't really sure what to do after I used my initial hand, but I like the style.
Cards were a novel way to present this kind of game. Maybe I didn't understand what I was doing, but it seemed like I had to play my whole hand to make anything happen. And then no cards would return to me. I feel like I didn't know how to tell the game what I wanted to do or how to get resources back. The color palette and pixel art were very pleasant to look at.
Super fun! Loved the music too
I liked the concept and the art.
first of all, i would've liked an option to turn down the music in game, whoever it's not that big of a deal.
for the game itself, it's quite easy to understand, however, i didn't see the point in having radial cards.
I also didn't manage to cycle the deck, after I draw a couple cards, i simply get an empty hand even though the deck says it has 1/2/3 cards. After defeating the cube, not being able to restart the game is a shame as well.
however, despite my critique it's a solid project for 48 hours! If it is a little more fleshed out it'd be amazing!
very cute, kill the cube