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Dungeon Shop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1218 | 3.688 | 3.688 |
Creativity | #1921 | 3.438 | 3.438 |
Overall | #1952 | 3.271 | 3.271 |
Enjoyment | #3006 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is a revision of classic rpg model where you play as a merchant instead of Dungeon Crawler
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I absolutely loved how polished this game is! Everything works perfectly fine and the idea is cool too. For the 100 coins budgets it feld like there is not much I can "do", but once the budget increased it was interesting to think of the best possible combination of items (in addition to helping them survive I obviously wanted to empty their pocket as much as possible hehe).
really fun game to play nice job !
Thanks for Your feedback!
The physics system was very fun, but it is very hard to figure out what items to give so that they don't all die horribly. Overall pretty fun
Thanks a lot!
I liked the idea,
Art and camera is cute and beautiful,
I wish i had more details about items and customers.
Well done!
Thanks for Your time and review!
Your art is so great! Love the physics, even though I regret smashing everything 😅 I didn't get the game at first, wasn't sure what I have to do but I finally manage. But I read the comment below and wait.. There was a bestiary??
Thanks for your reply - unfortunately, we have not implemented a bestiary in current build so the only way to learn the way to beat monsters is learning it and remembering yourself, will surely implement this mechanic in future builds!
I really liked the art and the concept! I didn't figure out where to find the monster bestiary, so I didn't really understand what to give the visitors... Now, I'm responsible in the demise of a lot of heroes!
Thanks for your feed back, we have not implemented the bestiary in this build and the only way to figure out all the requred stats to beat monsters effectively is to learn it the hard way and remember/write down your experience, will rework this in future!
Liked your game a lot! I had some difficulty understanding what was the right choice to give to the enemy, but OMFG WAS IT FUN TO THROW THINGS. Your physics system was so much fun throwing things and around trying random things with customers! Well done!
Thanks a lot for trying out our game! We consider to rework the UX in terms of understanding the requirements to beat certain monsters, will work this out in future