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Guided's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5061 | 1.939 | 3.167 |
Creativity | #5321 | 2.143 | 3.500 |
Overall | #5502 | 1.939 | 3.167 |
Presentation | #5837 | 1.735 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the level, not the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The very first level does a good job at teaching the concept of the game I felt like, since you’re blocked there until you click on the block. Some good Geometry Dash vibes in there! Though I do wish the music didn’t reset on every attempt, I don’t think we get to hear much of it because of that.
Congrats on submitting!
An interesting concept, but the execution could be a bit better. The gameplay is a bit buggy, and you have to try multiple times to click on the moving platform and hoping that they would actually move, which is a bit frustrating.
I also suggest having a little stop between switching levels and having a tiny tutorial explaining the game. Nevertheless, a pretty OK game, just needed some polishing.