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Isekai Hero Maker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5084 | 2.261 | 2.727 |
Presentation | #5347 | 1.960 | 2.364 |
Overall | #5446 | 1.960 | 2.364 |
Enjoyment | #5735 | 1.658 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of you being Isekai to another world via being hit by a truck. You instead play as the truck
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I don't understand why I'm a truck running over people (is that an anime thing? what do anime tropes have to do with games?), and not having any visual indication about who/what the people are (why does a swordsman and a priest look the same) basically makes this totally completely random. If you could have something that indicates 'This kind of character is good and you should go after them and this one isn't, so avoid this one" then maybe it would be more engaging, and you could design the level or waves of people spawning around the player having that base knowledge. But since I don't have any reference for what's "good", either visually, or at least a written description at the beginning explaining what the "good" character types even are, and instead it's just a random number that pops up after hitting something, I don't feel like I have anything to improve at or to even engage with.
Its a common troupe in anime for the protagonist to meet their end at the hands of a truck and then be transferred/reincarnated into another world. Also, ideas can come from anywhere and pretty much anything can have some relation with games.
As for the game, I totally agree with you. I submitted the game as I wanted to submit at least something (first game jam :D). I was planning to implemental system where you hover over people to see their details, however your idea to use visual cue sounds a lot more fun and engaging.
I love "truck-kun". its my favourite character