I don't understand why I'm a truck running over people (is that an anime thing? what do anime tropes have to do with games?), and not having any visual indication about who/what the people are (why does a swordsman and a priest look the same) basically makes this totally completely random. If you could have something that indicates 'This kind of character is good and you should go after them and this one isn't, so avoid this one" then maybe it would be more engaging, and you could design the level or waves of people spawning around the player having that base knowledge. But since I don't have any reference for what's "good", either visually, or at least a written description at the beginning explaining what the "good" character types even are, and instead it's just a random number that pops up after hitting something, I don't feel like I have anything to improve at or to even engage with.
SvenBTB
Creator of
Recent community posts
Overall this was cool, it's a shame you couldn't have just recolored some of the sprites to make it fit the limitation but otherwise it's a fun little game! I found it difficult to know when my shots were making contact and wasn't sure if I was making contact or making near-misses half the time, so would consider adding a clearer hit-effect or maybe even a sound effect. I liked the subtle screen-rounding effect to give it more of an arcade feel/look, and the controls were really solid. I liked the "CHECKMATE" cut-in lol that was very fun.
This was really cool. I loved the presentation (the little touch of how the windows came in and out of the screen was especially nice) and the way that you interact with the game. I got a little stuck, but eventually figured out what to do. I liked the ambient music, and the story stuff was cool. Overall, well done!
I like the idea a lot, but it's just hard to actually engage with it fully. The enemies move SO quickly, and having the limited ammo makes it not really worth fighting them - I found myself just trying to avoid them and going to the end. I like the color choices and the artwork a lot, and overall it's a cool idea
Short and sweet, I really liked it! The visuals were great, the music was nice, I liked that each of the coins you collect have different fun little names. Having to charge up power by rolling faster to smash through stuff was cool, and made the game really fun. I'd love to see this developed into a larger project!
I like the art a lot, and the character has a fun look to them! I feel like the game would feel a bit more fluid if you maybe had a faster fire-rate, or if you could fire through platforms. There's not a lot of room that you have for deciding where you want to attack from, I feel. That's the only real critique I can think of though, all in all it's a nice little game, it's clear a lot of love went into making it! I love the characters especially
I love the visuals and the music, both are very well done! The game itself is interesting, i feel like it's one I would need to replay to really get everything that's going on, which is great. I like the resource management and trying to figure out our own goals, and trying to figure out how everything works and interacts together. The season changing is really nice :)