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(Mon)KEY QUEST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2732 | 3.007 | 3.214 |
Creativity | #3015 | 3.074 | 3.286 |
Overall | #3102 | 2.873 | 3.071 |
Enjoyment | #3442 | 2.539 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing an arcade game, you control its inner workings.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love the artwork you did for this game, in the future remember to upload a thumbnail and screenshots of your game as it helps people find it easier :]
I had a bit of trouble understanding what to do at first and the watch UI popping up made me panic lol but running around grabbing things trying to understand what to do was fun.
When I did figure out what I was supposed to do and did it, I think the game just broke because nothing happened.
Really nice game and concept :]
I can't figure how to pick stuff up. I know I can (I figured this out by pressing every button). GG! I like the cute monkey and great sound. The clock made me feel stressed and I loved it! GG!
Cute idea but i got stuck in the wall. I respect the effort for making a game in scratch!
I was quite confused. First I had to get the Bow. When I brought the bow to the chest, it no longer wanted the bow and now wanted a sword.
And inserting the Level 1 disk into the level loader did nothing. So I was stuck after bringing the sword to the chest and inserting the level.
Also, finding out that space is the key to pick up items was hard to find out (Or did I just miss anything?)
Cool idea!