Play game
Really Great 2nd Person Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #811 | 3.837 | 3.837 |
Overall | #2606 | 3.054 | 3.054 |
Presentation | #2875 | 2.953 | 2.953 |
Enjoyment | #3896 | 2.372 | 2.372 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Looking through the enemies eyes!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Lowkey the best PFS in the jam, its a 2nd Person Shooter, what else can I say?
Excellent work indeed!
A very fun concept! The art is great as well! If I have one gripe with it though, it’s that it’s hard to control, and not because it’s in second person. I think there are three things that contribute to that.
The first problem is that it’s very hard to tell where you’re aiming, because you could be up to 22.5° off in either direction, and still get the “face-on” sprite. Ideally you’d only get the “face-on” sprite if you’re no more than a few degrees off.
The second problem is that enemies often look past you. You disappear from their view entirely a bit too easily. Increasing the FOV could help with this, though it could be more straight-forward to alter the movement of enemies, depending on how it’s been implemented.
The third problem (though I guess this might be more of a nitpick) are the tank controls. They make the game feel sluggish, which is not normally what you want from a shooter game.
Those are just suggestions though. I think the game is pretty good as it is, and certainly for being made in just two days.
Thanks for the feedback. I do agree about the movement, it would have been good to have more time to tweak all that stuff. After the jam I might try a few ideas to see if its possible to get the concept to a more playable shooter experience.