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Quest Tutor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3307 | 2.959 | 3.417 |
Overall | #4877 | 2.189 | 2.528 |
Presentation | #5367 | 1.949 | 2.250 |
Enjoyment | #5726 | 1.660 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the player, you are the tutorial mentor and you tell the player what to do to keep health up.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Neat idea, unfortunately I don't really know what's going on. In other words, your tutorial game's tutor needs a tutorial so they can tutor the player in the tutorial game's hypothetical tutorial.
The speed at which the enemies are appearing is impossible for me. ALso the sprite sizes didnt really fit its pixel sizes together. The concept is awesome though.
Very cool idea, I just did not understand it in the beginning.