Congrats on finishing your game! This is a pretty unique game.
It too me a moment to figure out what I was supposed to do, but once I figured out "turret defense + action boss" I could really see the potential in this design. It felt really good to be able to swap to a new bud moments before getting trampled. Getting a good spread and seeing the barrage of seeds felt pretty good, too.
I think I would have liked to see a more clear indicator of ammunition refill. It feels like each new seed you get is on a brief timer or cooldown? It wasn't clear why I would sometimes fire 3-4 or just 1 at a time.
The boss fight also felt like it dragged on a little bit too long, especially phase 2 where it moves faster and receives fewer hits as a result.
But still a really enjoyable game. Well done, team! Keep making games!
Oh yeah, and the art is super cool!
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