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Loading Screen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5028 | 2.268 | 3.429 |
Enjoyment | #5126 | 1.890 | 2.857 |
Overall | #5598 | 1.890 | 2.857 |
Presentation | #6213 | 1.512 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to manage the "memory" and loading/unloading of assets to solve puzzles, rather than the game itself managing it behind the scenes.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
this felt like an educational experience as someone who doesn't know anything about coding - but I have to say the gameplay was pretty dry. Would have been good to maybe have some visual clues as to what the commands are on the wall near the console and have shorter inputs to save you from typing. Also a bit frustrating that the files are case sensitive. Felt like the more annoying bits of coding being put into a game, without the immense freedom and satisfaction I'm sure coding can bring
Interesting concept, though was initially confused. Seems to have a weird bug when you die? When I try to restart the level I'm still in the same spot I died in.