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Oops! I'm an NPC Who Summoned A Treasure Demon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3906 | 2.563 | 3.625 |
Creativity | #4079 | 2.652 | 3.750 |
Overall | #4690 | 2.269 | 3.208 |
Enjoyment | #5872 | 1.591 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as the NPC in an MMORPG who sends out adventurers for fetch quests... because you need a bunch of random junk to feed the hungry demon in your basement.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The tutorial was very through, but didn't mention any direction keys. I spent far to long figuring out that "E" allowed you to interact with the NPCs. Otherwise the game felt like a fun endless runner. I would love to see how it could expand to have a guide on making the Lv. 2 presents or the include Days for a bit of rest. Heck, I'm not even sure if there is a way to win? (timer until you get enough gold to hire a hero to kill the demon?)
Liked the idea but a lot to take in all at once I think. I'd love to see this one really refined and sped up
It's very hard to keep up with everything and to remember which ingredient can make what. By the time you figure it out, the demon has already eaten you :) Also, because of the rush, I could not read the "reasons" to send heroes on missions, but the ones I read were very funny! The concept is very interesting and the graphics are great!