Play game
Terminally Skill(ed)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1119 | 3.405 | 3.405 |
Overall | #1386 | 3.477 | 3.477 |
Presentation | #1497 | 3.568 | 3.568 |
Creativity | #1851 | 3.459 | 3.459 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a tower defense where you send the enemy waves, but with a puzzling twist!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
So this game looks really great! and the concept is really clever, I love the visual design, the transitions look amazing too!
My main issues were with gameplay, I could easily pass all the levels by just spamming my units and I didn’t feel like I had to strategize, understandable that the game was bit unbalanced for a 48hour jam and can easily be fixed up after!
I would also liked to have some BGM / SFX I don’t know if it was bugged on my end but I couldn’t hear any.
Really cool concept and a unique take on the reverse tower defense mechanics!
Thanks for playing the game!! Really glad you liked it :D
There’s actually a Perfect Rank system for each level that requires you to get all of your units to the end without losing any of them, which often requires a lot more strategy ;P
Although, there’s a bug with the game on refresh rates higher than 60hz that speeds up a lot of the game functions (I had no idea what deltatime was and that Construct 2 has it before the jam lol), so if that’s been happening to you, I totally understand feeling like there’s no strategy ^^'
Very nice puzzlers, love the lore and the smooth gameplay.
One small thing, even after you have corrupted the file, you still need to send out all your remaining malware before the level ends, don't know if that's intentional?
Glad you liked the puzzles!
And yea, that’s intentional ^^'. Every level has a secondary completion goal of getting every unit to the file without any deaths (the “Pure Evil” rank), which requires all units to be sent out.
I had a lot of fun playing the game. The combination of the styles was done in a very good way. I also liked the art style you used.
Great combination of the puzzles and tower defense!