Cool idea well done!
Play game
Noob Raiser (GMTK 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #359 | 3.849 | 3.849 |
Overall | #486 | 3.871 | 3.871 |
Creativity | #796 | 3.843 | 3.843 |
Presentation | #807 | 3.922 | 3.922 |
Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the player, you're the developer
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The start is a bit confusing since nothing is telling you what to press, but after that little flaw, the game itself is very creative and fun to play!
I think the phe platforms would control better with the mouse rather than keys, but apart form that the game feels great to play, love the little comments from the knight ^^
Great job! =)
Ah I love what this could be but didn't quite warm up to it due to the controls and the camera system. I think it would work a lot better if the platform placement was mouse-controlled rather than wasd. The pieces move so fast that it becomes hard to place them with desired precision, especially with a fast-moving physics object that needs to hit them. The player also sometimes falls down on a far side where you can't place any pieces. The camera system makes this harder whenever the screen suddenly moves up very quickly, forcing me to readjust my positioning.
That said, I think this game has a lot of charm and I like the comments that the players make on my performance as an object placer. It certainly becomes fun for a while if you're making the character move up very fast, but the controls hold it back from generating a flow-experience that lasts. I enjoy the visual presentation overall.
Thanks for the detailed feedback!
Camera and controls are clearly something we need to work on a bit more, as you say it can stop you from getting going sometimes, and we also need to find a better way to handle the sides.
We'll try to make it all it could have been after the jam (or at least, a bit closer to that ;)
i loved to exciting and easy to learn the gameplay was!
art and music are also right on topic here :)
at first is really fast, you just die instantly haha, maybe a quick and short one sentence tutorial would work here. i also think that it would be great to have a little piece of story in the beginning here. but these are just minor things, the game is very fun :)
Great game! Gameplay wise, it's like a mix of tetris, breakout and doodle jump, but here it's brought to a whole new level! I like how platforms become smaller and new items are introduced to increase difficulty over time. Bright visuals and relentless music realy adds to the feel, and back story is fun as well! There could be more ideas, like, adding killing blocks and disabling ability to skip a block, so you have to build a level with what you have. Also at higher speed control seems too chaotic. Making control with mouse could be a nice experiment.
In any case, great game!
The firsts steps are hard because we don't know what we are here for, and we are already dead. But once I got it, it was fun to play. Well done.
wow. You make a unique, easy to understand, hard to master game. Good job!
very cool game! I liked the difficulty curve. When placing a tile inside of the player, he often gets boosted up at high speeds, which is satisfying but kinda op. Also I got to level 56 but then placed a tile so perfectly inside of the player that it launched him upwards at such a high speed that the camera just got stuck and now I'm doftlocked as the player is nowhere to be seen. But still very fun!
Pretty fun idea and nice visuals, good job! Kinda wish you could move the platforms with mouse, because it gets really finicky with small ones, but that's just a nitpick.
hahahaha really fun game, I just realized I'm the real noob :D
Amazing idea, well implemented, controls can be improved but really good game in 48 hrs
GGs!!!
Damn those noobs. Still need me to make the game harder? Can't they just play some Dark Souls, get good an come back? xDDD
That was a nice entry mate! The bounciness of the knight feels really good and the tile placement mechanism is pretty self-explanatory so, it really feels nice when you catch the knight with a good angle to launch him in the sky! The slowmo feature really helps to achieve your job! The Artsyle is also on point! 🤝
Well done! 😁
Love accidentally building a little chamber for my guy so he bounces rapidly until he instantly flies off into the heavens never to be seen again 11/10, amazing art, music, and game design. Genuinely super fun physics and great mecahnics.
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