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Maze Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5939 | 1.531 | 2.500 |
Creativity | #6105 | 1.735 | 2.833 |
Overall | #6277 | 1.531 | 2.500 |
Presentation | #6419 | 1.327 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of controlling the player, you control the maze
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The collider of the ghost is too big, I cannot escape him! O_O
yeah, forgot turning his hitbox down until it was too late
Good game idea, but without any influence over either the player or enemy, it's incredibly hard to avoid the ghost.
It's a good concept but it's very hard to escape from the ghost !
Also, you can only rotate in one direction I think ? But what is the rotation needed for ?
you can rotate in both directions by using the 'q' and 'r' keys, and I added the rotation so as to not make it feel like The player character was being controlled with just the controls reversed.
I originally had ideas for controllable doors but couldn't implement them as I had got carried away making and thinking about sprites
Yeah, I totally understand !
That's why I often ask my artist friends to help me drawing some sprites or ask for a visual artist on the GMTK teamfinder website :)