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A jam submission

Maze ControlView game page

Submitted by Dart_Leo — 46 minutes, 37 seconds before the deadline
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Maze Control's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#59391.5312.500
Creativity#61051.7352.833
Overall#62771.5312.500
Presentation#64191.3272.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of controlling the player, you control the maze

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

The collider of the ghost is too big, I cannot escape him! O_O

Developer(+1)

yeah, forgot turning his hitbox down until it was too late

Submitted

Good game idea, but without any influence over either the player or enemy, it's incredibly hard to avoid the ghost.

Submitted

It's a good concept but it's very hard to escape from the ghost !

Also, you can only rotate in one direction I think ? But what is the rotation needed for ?

Developer(+1)

you can rotate in both directions by using the 'q' and 'r' keys, and I added the rotation so as to not make it feel like The player character was being controlled with just the controls reversed.

I originally had ideas for controllable doors but couldn't implement them as I had got carried away making and thinking about sprites

Submitted

Yeah, I totally understand !

That's why I often ask my artist friends to help me drawing some sprites or ask for a visual artist on the GMTK teamfinder website :)