Play game
Dungeon Master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5489 | 1.897 | 2.400 |
Creativity | #5703 | 1.976 | 2.500 |
Overall | #5860 | 1.792 | 2.267 |
Enjoyment | #6064 | 1.502 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Usually we play as a hero to beat a dungeon and capture its treasures. But in this game you play as dungeon and kill heros
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Its a cool idea, seems fun, but is a bit buggy and clunky. With more polish and bug fixes could have been a good game!
Not a bad idea. The atmosphere's pretty dark.
A nice take on the theme! Lovely art (though I see from the description that you didn’t make it, still nice though).
I stumbled on a bug when a creature would reach the chest, make it’s way back and then get stuck at the exit from the level (first screenshot). I waited for about 15 seconds and nothing happened, I had to restart the level.
In the same scenario the second spikes sometimes appeared way too long after I clicked on it (so it didn’t kill the creature), and sometimes they wouldn’t react to clicking at all.
The buttons in the description are swapped: it says 1 - moving wall, 2 - spikes, but it is actually the other way round.
Finally, I’ve found a strategy that allows you to pass any level easily: using two moving walls you can block the passage, wait for the creatures to accumulate in a single tile, and kill something like 5-6 of them in one go (2nd screenshot).
Thank you for your feedback!