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Explosive Teamwork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3666 | 2.652 | 3.750 |
Overall | #4530 | 2.328 | 3.292 |
Enjoyment | #4565 | 2.121 | 3.000 |
Creativity | #5179 | 2.210 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits quite well.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I would love to have a bit more freedom with the rocket, cause its not easy to control, but the game is really fun, with some polish this could be great! Very good job for your first jam
Though the controls are a bit hard, the idea of the game is very interesting and I really like the art!
Interesting concept and cozy graphics. However, i find the misile to be a slow to steer (but maybe that's a framerate issue), especially when zombies are in the bottom right part of the screen. Maybe you could add a speed boost, at the cost of fuel/explosion strength.
Interesting concept!
Had some troubles with controls at first, but then really enjoyed it :)
The fact you created the art and music yourself is impressive tho, you did well in a short time !
I figured out the controls after a few attempts, so yeah a menu that explains the control is helpful. But I really like the art and the music. Overall. good job!
Thank you!
Very nice pixel art, I love that blobby style. But I wish the control is more responsive.
Yeah I was trying to replicate those kind of homing missiles, which follow enemies with a bit of delay. I think I had the idea and that it looks fine, but form a players perspective I understand that it can be unsatisfying.
there are a lot of things to work on for this game.
(probaly good idea to put description of controls somewhere in the game, rocket movement and controlling not satisfying, if you flu awai from bot, you cant see what's going on there, and you can't explode rocket until it will explodes itself or by hitting something)
but as for first shot - really good.
Thanks for the feedback! I really should have playtested more, although it was kinda hard when I was fixing bugs with the AI all the time.
Unfortunately, the controls didn't work for me, but the art looks amazing!