Play game
First day on the job as a 1960s henchman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1951 | 3.083 | 3.900 |
Presentation | #2752 | 3.004 | 3.800 |
Overall | #3184 | 2.846 | 3.600 |
Creativity | #4643 | 2.451 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the henchman, not the superspy, and your goal is to not catch the superspy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
A fun 3d puzzle game with an excellent premise. And voice work was a nice touch too
The voiceovers were a really nice touch
Underrated. Love the premise of playing as the guys you usually shoot at/sneak through. Really liked the jam model and effects: The break room was a nice touch teaching you how tha jam works by showing the jammed camera and having the hoop with the ball, wouldve been awesome if it played a little party horn with some particles everytime you scored. Loved the Announcer gags, they're subtle enough that they don't feel "in your face". Wonder what happened to henchman 529.
Puzzles were a bit simple, but i can see them being expanded. Maybe you could make it so walking into the camera's field of view is a bad thing.
Thank you. I guess i was too worried about players understanding the gameplay and the actions they can do, so it's essentially just a compilation of tutorial levels.
I would jam the cameras all damn day.
I actually really enjoyed the concept, funny idea ;D Unfortunate that you couldn't quite get the AI to run in time though.
I wish you good luck in the jam my friend! :)
I'd be very grateful if you rated my game as well, it's a short story-based game with voice acting!
Jammy good fun.
Breakable jam is the greatest game mechanic that has ever existed
I just don't understand how the game fits the jam theme
Thanks, i'm very happy with how the jam effect turned out.
As for the theme, you're a henchman that must not catch the spy.
At first we tried to add a spy in the levels, who would act like a terrible stealth-game player, and you would have to go out of your way to pretend that you do not see them while completing the tasks. Sadly the AI just did not work out, and the only thing that was kept from this was the gag in the final level.
Thank you for playing!