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A jam submission

Money, please!View game page

Scale your chances with social engineering.
Submitted by skejeton, AshleyESQ — 8 hours, 12 minutes before the deadline
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Money, please!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#17483.5003.500
Enjoyment#23273.0633.063
Overall#26453.1253.125
Style#37612.8132.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Scale your chances of selling an item by persuading random people.

Development Time

96 hours

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Comments

(+1)

It’s pretty hard to bargain for lower prices. Too RNG-based in my opinion.

Submitted(+2)

Actually, I enjoyed playing this game! The art reminds me of a game named "Paper's Please", but it involves a completely different gameplay. This game is a rogue-like with buy and sell mechanic with rng mechanism (gatcha!). 

I really like the cutscene art! It felt polished and mixed well with the music. However, compared to the cutscene, the main scene is quite rough in my opinion . I'm not sure what's wrong since I myself doesn't have much experience with pixel art or art in general (sorry!), but I think it's an issue with the pixel resolution... Maybe... Probably...

Onto the gameplay, it's actually engaging! Like, I play this game for 30 minutes without losing interest lol.  But it gets somewhat monotone over time, and maybe it's because of a bad rng, but I rarely able to sell things successfully. I feel like the progression is too slow, and it can be made faster by changing the rng parameter to benefit the player. Hence making it less rng-based grind and more strategic.

All-in-all a good game! Great job with your submission!

Submitted (1 edit) (+1)

Oh and btw, I can confirm that the audio works fine on the Safari browser.

Developer(+1)

thank you for the critique!

Developer(+1)

I really like this idea and it's a shame I couldn't bring it to life as well as I could. To be honest the development was a disaster and we switched the project to this idea 2 days into the jam, so we only had 48 hours to make it even though it states 96 hours, we had very little time to test it. Within that time frame the RNG is something I wanted to get right, but even after testing for a bit I felt like the RNG was too tough on you, I tried artificially increasing chances, which is in this game, but it doesn't seem like it's working too well. And of course the amount of interactions was left to be very limited - I wanted to add way more, but I also needed to do last minute fixing and polishing, so I just didn't find enough time. I like this idea though, I'd like to revisit it.

Thank you for the feedback =)