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klungs

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A member registered Jul 08, 2024 · View creator page →

Creator of

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Great game! Had a lot of fun playing it. Well done! 

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Oh and btw, I can confirm that the audio works fine on the Safari browser.

Actually, I enjoyed playing this game! The art reminds me of a game named "Paper's Please", but it involves a completely different gameplay. This game is a rogue-like with buy and sell mechanic with rng mechanism (gatcha!). 

I really like the cutscene art! It felt polished and mixed well with the music. However, compared to the cutscene, the main scene is quite rough in my opinion . I'm not sure what's wrong since I myself doesn't have much experience with pixel art or art in general (sorry!), but I think it's an issue with the pixel resolution... Maybe... Probably...

Onto the gameplay, it's actually engaging! Like, I play this game for 30 minutes without losing interest lol.  But it gets somewhat monotone over time, and maybe it's because of a bad rng, but I rarely able to sell things successfully. I feel like the progression is too slow, and it can be made faster by changing the rng parameter to benefit the player. Hence making it less rng-based grind and more strategic.

All-in-all a good game! Great job with your submission!

You're a lifesaver! Thanks for the feedback on the game description! and for explaining what the rule is in a better way!

Finally!!! I beat the easiest level!!! LOL

So, my biggest complaint is the steep difficulty when trying to learn the control. It's quite difficult to aim for the farmer. It took me about 5 restarts or so to be able to hit the farmer somewhat consistently (read: skill issue). I think lowering the difficulty can help smoothen the gameplay experience. There are a lot of ways to do this, one that comes to mind is to make the farmer not shoot the geese until the player hit the first farmer. It's because, at some point, there are lots of farmers in the game that it's almost impossible to target them with all of the bullets on the screen.... which in turn, makes it harder for me to learn the aim.

Once the geese become larger, it becomes easier to target the farmer and at that point, I've become comfortable with my poop aim (I can't believe you made me said this lol). When the RPG farmer comes, it doesn't seem too challenging. 

Now onto the good part! As others have mentioned, I think the art, the music, and the SFX are great!  It mixes together nicely with the gameplay. Good job on that part!

Also, for some reason, I have this strange feeling of satisfaction once I defeat the easiest level. It has the feel of a souls-like game to me just because of the poop-aim mechanic. I think you can somehow take advantage of this (maybe with another type of bird with a different mechanic or harder types of enemies).

Overall, great job! 

Ah sorry about that. I guess my choice of words was bad. As others mentioned, the more accurate wording is "Guess what the scale measures".

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I think the mechanic is interesting! The puzzle also has great level design. Great job!

Also, I think there are lots of potential fun mechanics in this game, especially with the open rule where you can do anything.  One that comes to mind is to skew diagonally so that the shape becomes a non-rectangle.

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Thanks! It is checked using an AI a set of keywords. How it’s checked depends on the level, most of the levels check if any of the keywords exist in the guess. Some of the levels require all of the keywords to exist in the guess.

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Phew, it took me a while to realize that the same door led to the same room no matter where it was placed lol. I was confused on the x and y position requirement before realizing that. I think a proper tutorial might help to onboard to the game better. For this gamejam specifically, maybe you could add more gameplay hints on your page description.

That aside! I really like the game! The art and animation are polished, and the gameplay is unique. Great job!

Beautiful game, great work! The twist to the 2048 game is refreshing to me.

Great work! It’s a fun and relaxing game. I had my fun with the tetris level lol.

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Now onto my nitpicks:

I liked the details that the pebbles at the menu screen can be clicked and be played around with. Maybe you can do the same to the pebbles at the level selection also.

Regarding the gameplay, I noticed that you can sort of rotate each pebble by bumping it to the floor or the other pebble. Not sure if it’s part of the intended gameplay, but I think it can be a bit annoying if a pebble rotates in the middle of a level. Maybe you can add the proper way to rotate a pebble.

Thanks for the very detailed feedback! I really appreciate it!

Noted that the start can be confusing. I agree with you that the tutorial part is quite lacking. I'll polish it once the voting period is over, just for the sake of the completeness of the game.

About the error that you found, that's a nice catch! Actually, the scale freezes is part of the joke lol, but the audio being cut is definitely a bug, thanks for letting me know!

Thanks for the feedback! I added a how-to-play guide on the itch.io description to help explain the game mechanics.

About the level with two countries, I must say that the "glitch" is intended as a part of the joke lol.

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Thanks for the feedback! You're right about the many interpretation issue. I didn't even realize that alphabetical order is valid for the first level. I guess it was a level design flaw on my part, I should've tested the game more with my friends. Relating to this, I'm glad I added the skip level feature because otherwise, it would ruin the entire game experience.

Regarding the bugs, I must say that the "bug" in the level with two countries is intended as a part of the joke lol.