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Fixed Blueprint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2796 | 3.133 | 3.133 |
Creativity | #3657 | 2.933 | 2.933 |
Overall | #3831 | 2.778 | 2.778 |
Enjoyment | #4914 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your goal is to build the blueprints while your assets are constantly scaling
Development Time
48 hours
(Optional) Please credit all assets you've used
98% Done by me!
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Comments
It was an interesting idea, but it was a bit tedious to play due to having the shapes scale whenever you are moving them. I found myself constantly clicking to get the scale just right, but then that moved the shape so I had to try again.
Interesting Idea but I think the execution could be a little different.
I feel like the game would work better if you could manually change the scale of the objects and if the selection of shapes was better thought to allow a "perfect" intended solution that could resolve into a satisfying realization, something like a little to the left but more focused on simple shapes and filling the area.
Good job for the game anyways!
Great idea! loved it. Nice work!
I like the concept and visuals! Nicely done for a 48 hour solo project.
Thank you!
It was an interesting concept, although I found it a bit frustrating to manipulate the pieces. Thanks for sharing your game :D
Some friends have given me the feedback that it should not be scaling without control, and maybe be more like the scale/rotate tool in a x-yplane. Is this something you felt aswell?
Thanks ❤️