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Catch The Mouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4831 | 2.551 | 3.375 |
Enjoyment | #5179 | 2.173 | 2.875 |
Overall | #5377 | 2.268 | 3.000 |
Style | #5770 | 2.079 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game involves the player changing their size and weight to get through various levels
Development Time
96 hours
(Optional) Please credit all assets you've used
2001 space odyssey royalty free version by
MajorSineGate98839 on Voicemod.
Laser charge and explosion sound effects by Pixabay
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Comments
I usually don't run scripts from unknown people on my PC, at least without sandboxing, but I made an exception for this game and it was quite the pleasant game. I like the design and the voice narration. The size toggle seemed to not work in the tutorial but it worked in the actual game. The hitboxes felt a little off at times but given that it is made in just 4 days, they're A-OK. Nice game. Next time, please offer a binary for the linux build instead of an sh file. Most linux users like myself would be too cautious to run an sh script from an unknown source. Keep up the good work. This was a good game.
Thanks for playing, will do just I'm on windows and don't know much about Linux and was getting annoyed by the build repeatedly failing so I just clicked Linux after windows and put it on as well for more accessibility.
I have never built a game in Unreal so I dont know how building a game exactly works in that engine, but I have heard of the engine crashing and builds failing on that software before. I hope the Unreal devs make the issues easier to detect and fix in the future. Anyway, thanks for making this fun little game! It was nice!
Also on the third day of the jam I tried making changes but unreal engine crashed because I changed the name of the first level so it couldn't find the default level name and crashed, wasted hours fixing that.
I love that you went for voice narration, for the tutorial and start of the game. I like the concept but more of an ending would be good (if there was an ending screen I couldn't get to it and was just jumping around the rocket). Well done on making it within the time though and keep making games! (also a Linux release is always appreciated)
There is an ending, if you run into the mouse in the large room or in the rocket room it plays some cutscenes, if your in the rocket room when you catch it the first Cutscene is skipped
Really fun game, the theme was executed very well, and I loved the voice lines. I didn't manage to make it to the end because I fell into the void when crossing that bridge from the big white square. Otherwise, really fun
Sorry about that, it was annoying to make hitboxes work
Nah, not the hitboxes, I just sort of jumped off accidentally
Where?