I love it. i wish the XBOX controller worked properly though. My xbox controller's right stick was being registered but not correctly. The camera was moving up and down when I was moving the stick left and right and when I was moving the stick up and down the camera was not moving at all. Something was off about it. Anyway, I like the atmosphere of the game, the game runs pretty well too, good performance and polished look. The combat feels stiff and slow but I can understand that it is not yet finished. Well done.
Rational Rama
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Thanks for such a wonderfully detailed response! I am glad I got so much info from you.
Yes, the roof leaks, and I had fixed that issue after I discovered it a while back, but I could not update the game at the time as the submissions were already over.
Yes, the lighter doesn't work, I was too late in implementing that.
The generator being off prevents the bulb from being lit, you can turn it on with a single click and then enter the cabin to light the bulb, its purpose was to turn off the bulb and fridge, making the food inside rot (but I was too late to add the fridge code logic to make it a usable asset in-game, so now it is just a furniture piece).
Ah, yeah I realized too late that I left the campfire rock with an area collision that lets you eat infinitely.
I will definitely add a pause screen next time! But this game, I will leave as is, so that it can serve as an example of an original Game jam game, with all its bugs and issues, for the future. Looking back at my progress is always good. Thank you so much for playing my game, friend!
A very fun game, though the timer keeps running even after you destroy the generator and you gotta wait for it to run out before the fight actually begins. I loved the art and the effects. They were quite fun and well done! Nice job! I think the game doesn't quite fit the theme but it is really well done regardless.
Thanks for playing the game and for the feedback! I am glad you liked the atmosphere. Since this was a solo project (and I am not very good at programming) I wasn't able to do much for variety of gameplay and game mechanics. That's why I decided to develop a game that focuses on the experience of living in the woods by a river rather than anything more complex gameplay-wise. I will certainly work towards improving in the future and adding more to my games.
Those pesky aliens are coming to get me! Why does no one believe me?! XD I like this game, it was simple yet fun. I didnt realize why I was getting attacked until I realize I was supposed to look my death in the eyes and smile like a badass. You would'nt have ever imagined a species smart enough to travel a million light years in a super powerful space ship is scared of eye contact. Social anxiety issues, I get it. Nice game! I liked the art style and the ambience! Was fun! <3
I think it was solid Lukky, I also saw your video just now, really cool. I do think the theme was stretched a little but hey, stretching's allowed isn't it? The game design, mechanics, and graphics are all nice, considering you made it just a couple of days. I liked the music too, it was soft and did its job of staying in the background perfectly. Good job!
Surprisingly fun and the music and visuals are quite nice too. I kept trying to turn on the machine on the left side but every time I turned it on it kept shutting down immediately after. It just wouldnt stay on for more than a second. Anyway, the game is quite fun and it's always nice to see fellow Godot devs! Keep up the good work!
The 2.5D parallax effect was a nice choice but it wasn't set up that well as the movement speed of the background didnt feel natural. I like the game itself though, the character and the music and the visuals are all quite nice. The movement and animations felt kind of stiff and slow, and I wish there were more levels. Other than that this was a nice and sweet game!
I just ran the game on my laptop as well as another PC, and it ran fine. The main menu transitioning to the main scene does take a while to load due to the stuff that is loading in, and I haven't implemented a loading screen for that.
'Not being able to exit with close window...' that is interesting though. I think you should be able to do so with the escape key, it is bound to quit. Thanks so much for all the feedback, I'll look into it at the end of the jam! I played your game too, it was very cool! <3
This game has quite adorable art. I like it. The gameplay was quite fun as well! I think it incorporated the theme really well. I played for a while. A small bug I encountered was that one of my pets left the walkable platform and into the ocean and couldnt return to me. Also, I sometimes fed the wrong pet because they were all crowding me so much and my character couldn't look up or down (just left or right). But those are minor issues. The game was great! I loved it!
The game looks and runs well, but there were some console popups like lighting needing to be rebuilt, and then the game crashed. I think the game was released with debug.
Anyway, the game map is big, with lots of buildings and assets, and I quite liked the sheer size of it. It didn't feel like a game made in just a week, great job! I also feel like more time could be spent on adding more gameplay elements instead of making the map so big, because I ended up just running around and picking up items. (Maybe there are more gameplay elements that I just don't know, but there were no instructions so I couldn't tell...) I didn't see any enemies, even though the description says that enemies are supposed to attack the player. Maybe something went wrong on my end.
I really like the visuals and layout of the environment, I think you guys nailed it with that! <3 I hope you continue to work on this piece cuz this seems like it can be a rather fun time if there is a little more to do.
Really nice! I didn't expect a game like this in the jam. I really liked it. I would like to point out, however that since the plot develops so fast, there are a lot of cutscenes that take control away from you, and it feels like you don't get to play the game for too long before another cutscene or camera shift happens. Other than that, I really liked the ambience and design. I think the audio and visuals of the game really shone the best, good lighting and design.
Hi, I made this game in 7 days for a game jam. It is called The Winter Camp. It is not that complex but I intended it to be a feel-good camping simulator-ish game. Please try it out at your leisure and let me know what you think of it. I would like to know how it runs on your PC, what the environment felt like, and if something could be improved.
https://ramsharank.itch.io/the-winter-camp
Please keep in mind that it was made in just a week for a game jam, so I didn't get to polish it as much as I would have liked... Thanks!
I have run this game on both my computers and they are running fine, but I wanna know how they do on other people's hardwares... I wanna know if there are any issues on their end... Thanks! https://ramsharank.itch.io/the-winter-camp
Here is a screenshot from the game on my PC... Its called The Winter Camp. Thanks a lot for checking it out!
I like the look of it, but unfortunately, the game feels rather slow movement-wise and the regular green lizards appear very far away. So I have to slowly walk all the way to them and kill them when they spawn. I noticed that the spacebar was bound it death too. I am guessing that was done by the dev during playtesting and forgotten. I can see that it was submitted 21 hours before the final call, so I am a little surprised that the issue was never discovered. Anyway, I must say that the visuals are attractive and the idea of a hellish city that burns as a godzilla-like creature roams is quite a good setting. I hope the devs improve and polish this game further as I would like to play it again in the full glory that it was probably intended to be.
I have never built a game in Unreal so I dont know how building a game exactly works in that engine, but I have heard of the engine crashing and builds failing on that software before. I hope the Unreal devs make the issues easier to detect and fix in the future. Anyway, thanks for making this fun little game! It was nice!
I usually don't run scripts from unknown people on my PC, at least without sandboxing, but I made an exception for this game and it was quite the pleasant game. I like the design and the voice narration. The size toggle seemed to not work in the tutorial but it worked in the actual game. The hitboxes felt a little off at times but given that it is made in just 4 days, they're A-OK. Nice game. Next time, please offer a binary for the linux build instead of an sh file. Most linux users like myself would be too cautious to run an sh script from an unknown source. Keep up the good work. This was a good game.
Nice game. The style is awesome. I like the use of outlines in the shader. I wish the player isn't so fast when he is small. It is really difficult to control. I also want to point out that I got stuck in the hole a few times, and the small house in the other room was not scalable even though the hand sign showed up in some areas. Idk what I am supposed to do there. But otherwise, awesome game! Keep up the good work!
I like this game. It is educational and teaches me more about biology than any biology class did, haha! I like the simple design and music, it focuses on the educational part and treats the player as a student first. I think simple games like this would be very useful for educational purposes. Keep up the good work!
Thanks for trying it out! ^_^ You could technically beat it like that but your character is much slower when its smaller and the jailers can catch up to you. Also, the jailers can detect you even if you are small, because the RayCast is coming from their feet XD, which means their 'eyes' are actually in their feet so they can see you even when you are small.
Thanks for playing it and showing some love! <3