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A jam submission

Kill to ScaleView game page

Kill to Scale
Submitted by Florian Rieder (@RiederFlorian), Krayder, OufOuf47 — 1 hour, 30 minutes before the deadline
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Kill to Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Style#66471.6971.833
Creativity#67061.7741.917
Overall#68991.6201.750
Enjoyment#70471.3891.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you scale up after killing enemies, while your weapon does not. You then have to use objects of the decor as weapons

Development Time

48 hours

(Optional) Please credit all assets you've used
see credits page for full credits

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Comments

I like the concept, I was really hoping to get to swing around those churches as makeshift weapons, but the game ended before I got big enough. It also would have been nice to be able to see my sword swing while attacking, and to have some other objects aside from swords to pick up, even if they acted the same with different models. And for showing the player's change in scale, it'd be nice to have some texture on the ground, you kind of don't have much as a frame of reference as it is. 3D games are always the hardest for game jams, so kudos for trying!

Developer(+1)

Yep, I agree with all of this ! Thanks for the feedback !

(+1)

Interesting game - slime games are always fun in my mind and the idea of the ever larger weapons, nice!!!

Submitted(+1)

I love the bouncing animation of the slimes and it's a very funny moment when you arrive at a sword that is much to big for you to pick up.  Nice work! 

Submitted

There seems to be an issue, the camera keeps rotating to the right

Developer(+1)

That’s funny, the game has many issues but I didn’t know about this one yet ! Thanks for playing !