The spikes are too unforgiving -- I couldn't even see when I hit them. I think their collision boxes should be smaller. In general, collision boxes of obstacles should be smaller than their sprites. Mark has talked about how they do this in Celeste.
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Grande Mundo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4629 | 2.353 | 2.353 |
Creativity | #5086 | 2.471 | 2.471 |
Overall | #5478 | 2.235 | 2.235 |
Style | #6251 | 1.882 | 1.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character changes in size after every checkpoint.
Development Time
96 hours
(Optional) Please credit all assets you've used
All by me
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