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A jam submission

A Starship for Ants (GMTK 2024)View game page

shrink and embiggen your ship in this shmup roguelite
Submitted by croooooow — 20 hours, 35 minutes before the deadline
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A Starship for Ants (GMTK 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13853.3893.389
Style#17063.5563.556
Overall#20333.3153.315
Creativity#34093.0003.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Shrink and embiggen your ship to dodge bullets in this shmup roguelite

Development Time

96 hours

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Comments

Submitted(+1)

Nice art style. Had fun playing it!

Submitted(+1)

Really like the  arcade style, great game

Submitted(+1)

Good mechanics. I really liked the execution of the flying ship concept.

Submitted (1 edit) (+1)

I like how well it plays. Could not figure out what the benefit or downside of the ship size was, I stayed small most of the time to be a smaller target. Btw, haven’t seen that many Shoot ’Em Up for some reason. One issue I had was with the color pallet the stars in the background looked like bullets.

(+1)

Very classic gameplay, no complaints there. And the resizing to take advantage of the upgrades that are slotted on your ship felt very intuitive. Great little arcade game.

Submitted(+1)

I really enjoy the colour palette of your game, the bullets really pop against the background and it was a solid execution!

(+1)

It would be nice if the controlls were listed in game, but otherwise it is an interesting game

Submitted(+1)

great execution on the classic space shooter. only complaint is that larger bullets didnt really feel stronger, it didn't feel like i was cracking the special power up glass faster when i was in the larger form. great job tho, its a really solid game

(+2)

Loved the theme of this game, really enjoyed the mechanic of getting bigger and smaller. Controls took a big of finagling at first to truly understand.

Personally, I would prevent players from being able to go off-screen, maybe partially off at the most, but to always be able to be visible 

There was a bit of disconnect between bullets from enemies and my own/ally turret bullets on what could hurt me. So having a clearer indication of 'friendly' vs 'enemy' bullets would help (I know that is a tough challenge with a limited colour palette)!

Overall really enjoyed this game!