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A jam submission

Petite CrimesView game page

First-Person Shrinker
Submitted by Idiom Creations — 19 hours, 10 seconds before the deadline
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Petite Crimes's itch.io page

Results

CriteriaRankScore*Raw Score
Style#36702.8353.750
Enjoyment#39892.5513.375
Overall#43822.6143.458
Creativity#51182.4573.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our primary mechanic requires the player to scale down and scale up.

Development Time

96 hours

(Optional) Please credit all assets you've used
Fish Bone by Quaternius
Staircase by Poly by Google [CC-BY] via Poly Pizza
Crown by Poly by Google [CC-BY] via Poly Pizza
Sword by Eric Oudin [CC-BY] via Poly Pizza
Shark tooth by Poly by Google [CC-BY] via Poly Pizza
art statue by Kelli Ray [CC-BY] via Poly Pizza
Horse Statue by Quaternius
Saddle by Poly by Google [CC-BY] via Poly Pizza
Space rocket by Hennadiy Kyseliov [CC-BY] via Poly Pizza
Astronaut by Poly by Google [CC-BY] via Poly Pizza
Moon by Poly by Google [CC-BY] via Poly Pizza
Satellite by Poly by Google [CC-BY] via Poly Pizza
Assetsville Town by Assetsville
SuperGrid Starters pack by ZeOrb
Komika Axis by Vigilante Typeface Corporation
Commando by Default Error
Playwrite France Traditionnelle Designed by TypeTogether, Veronika Burian, José Scaglione
New Amsterdam Designed by Vladimir Nikolic

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Comments

Submitted(+1)

Really good visual art style

Submitted(+1)

It's cool but easy game, if it had a security systrem it would be more fun. Art style and music are awesome.

Submitted(+1)

I managed to get 18.500$, but got only Rank D? what a steal …
very fast paced game, but it's more then enough for a Jam. I think the explanation when entering could be a bit longer, I was not able to read it in time. And maybe a short hint about the controls at the beginning?
In the end a very well roundet game.
PS: I got a graphics warning when starting the game, but I worked well.

(+1)

A very post-modern neo-noir experience. I love the music and level-building, as well as the shrinking mechanic speeding up the timer, offering a Risk-Reward mechanic.