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JonWon

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A member registered Mar 13, 2022

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I was stuck waaaaaaaay too long in the first level, because I didn't figure out you could scale the cubes. there was just this little bit of height missing to make the jump, so I tried angling the cubes and all sorts. but it was a bit frustrating to keep getting hung up when jumping against ledges, and not being able to jump when standing on an incline.
In the end i got till the level with the cube behind two lasers in the middle path. there just wasn't enough time for me to make it :(
All in all impressive level design for only 48h, but a screen at the beginning to explain the controls would have helped me a lot.
PS: and the cubes kept tipping through the walls for me and getting lost.

yeah, I thing there is still some work needed here :)
having two guns is a nice vision, but a lot of minor things are bugging (getting hung up on ledges, screen transition, esp. to the left, etc)
and teaching new mechanics while being in the middle of a jump after a screen transition ist just pure evil. there wasn't even a way up again, right? so I had to restart the game. In the end I managed to get to the boss by sliding around in the pit offscreen …
PS: why does the blue bullet have 'bullet drop', and the red one doesn't?

surprisingly simple but still fun game. just the right amount for a GameJam.
still I think a screen at the beginning to explain the controls would be helpful. is pumping up my balloon making any difference? It didnt feel so.
In the end I reached 350 I think? a displayed higscore would help, too :)

yaaay, cake! very simple concept, but not too much for a GameJam.
I loved the realistic physics of not being able to accelerate while in the air. but fortunately I could still stop sprinting, otherwise I would not been able to make those tricky jumps in the end. I nearly quit there.
PS: when pressing both arrow keys at the same time and releasing one, the character moves without the walking animation :)

wow, that is a lot of level design for a game jam. just add a few portals, and you could call this a finished game, right?
I made it all the way through, and found two batteries. are these hidden collectibles? and I only got stuck a few times (to be expected), but the respawn button worked well. the games even saved my progress when restarting, kudos!
PS: where do I know this texture from? :thinking:

I think this one needs a bit more development.
the concept of different sizes for different enemies is promising, so you have to use your power up / downs strategically, but I couldn't really get it to work and just died to them over and over again. what exactly is my power supposed to do? is it a projectile?

It's a nice concept, but I couldn't really get a hang of the controls. the grappling hook is kinda short, and i had no feedback how to use it.

I think there is still a lot to do here. some kind of menu or instructions would be nice.
also figuring out where hitboxes are and when hits are registering was a bit hard.
is there a goal in the end?

changing size through portals is a nice idea, but obviously here needs to be a lot of work still doing.

yeah, I've got no idea what I'm supposed to do here. the helptext seems to be cut off, and I don't see any health I've got, or how to do things with my stomach :(

I think I managed to break your display :)

I managed to fill the map, and become infinitely rich. but I didn't really unterstand which building got me what stats?
also having a goal would be nice I think.

yeah, I didn't really get what to do here. It's a classic arena shooter? where is my crosshair?
Maybe a tutorial, or an explanation screen with controls would help.
also an option to invert mouse y-axis would be nice. and was there supposed to be sound?

nice concept, every classical console game I almost forgot about :)
I managed to get till the hunter until nothing spawned after wave 3 and I got stuck. And the RNG for the flappy fly gates is kind of unforgiving.

very cool mechanic. I think I managed to collect all the clocks on the way. And not too long for a GameJam.
It would be cool if I needet to be a bit bigger to clear a jump or something in certain points.

Nice little challenge, not too long for a Jam.
I was able to do it with 3 Objects, but it was a bit tricky to get the Container on its thin side with the limited rotation :)

This looks like a game of passion. I loved the music, and there seems to be a lot of content to expand.
But sadly I couldn't figure out how to defeat the enemies. I was able to build two towers, but clicking them, their buttons or the enemy wouldn't couse a reaction.
Maybe add a tutorial, or an explanation screen at the beginning?
And I was a bit sad when the music run out :(

I managed to get 18.500$, but got only Rank D? what a steal …
very fast paced game, but it's more then enough for a Jam. I think the explanation when entering could be a bit longer, I was not able to read it in time. And maybe a short hint about the controls at the beginning?
In the end a very well roundet game.
PS: I got a graphics warning when starting the game, but I worked well.

a hand drawn artstyle is always a plus in my book. the character is really cute :)
I think the game could use some polishing, though. there is a lot of information in the beginning, and I managed to figure out how to harvest, sell, and order new things. but needing to hold the mouse button to carry things was very confusing. also my sword emits some kind of wave? I was able to hit the slimes, but they only got smaller and never really died. In general a promising concept.

yeah, no need to talk about the UI I think :)
also always a nice touch to record your own origininal soundtrack.
as of gameplay, the dynamics and physics played out nicely. I would have liked to have different keys for the size though, it was kinda hard to steer and resize at the same time. but fun entry!

yeah, you're right. there are a lot of accessibility features I would like to add, like audio / visual feedback for things or remappable keys and controller support.
unfortunately time was a bit scarce in the end. but thanks for playing.

You're right. Balancing the spawn rates and drop chances were really tricky. The spawns can overwhelm you really quick, and I think there are way too many drops later on in the game.
And an outline for the bullet is missing, good point. I will note that down, thanks.

very unique mechanic. loved the music, too.

I can't click on the speaker in the system tray to mute the music. literally unplayable! 5/7 stars.
getting stuck on lvl8 though. do I need godlike precision, or am I missing something?

this climbing system is really smooth, and every jump feels satisfying.
sadly I keep mixing up my mouse buttons :(
without powerups I keep failing at the upper part in level 3

run, you little people. and if you run against the wall, I will continue to beat you up! :)

solid platformer. the grappling gun really gives you a lot of momentum if you release it at just the right moment :)
but getting stuck on thoso ledges was a bit frustrating, especially at the beginning.
PS: if you scale up your window, the cutscenes get a bit out of hand.

as long as you survive you can keep scaling.
there is an endscreen if you die though.

good Idea. In the end there was not much time left for extra features :)
the tower height is kind of the end goal though. maybe in a later update?

yeah, maybe I should have gone lighter on them particles :)
thanks for the praise.

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very polished game. the experience really shows here!
really fun game, but sadly a bit to much for my laptop in the browser.

very fun, but sadly quite short lived. It took me a while to understand the different scales and distances, but then it clicked.
highscore is 15200 :)

very unique take on the theme!
I loved to discover the mechanic to creating multiple platforms at the same time.
this leaves me wanting for more levels.

sure, sometime after the first flag by growing in this space:

is this a project folder? how do I start this?

nice concept, reminds me a bit of Osmos.
really interesting physics. this needs a lot of planning to get rid of the right red balls.
the ball should start with a 1.00 instead of 0.00, right?
also works well with wine under linux.

sadly doesn't get past loading screen for me in wine under linux.

I really like the music.
the jumping feels a bit weird, as the character doesn't stop moving mid air.
being able to use the arrow keys, or remap the controls would be nice too.
and sometimes I could walk on the second sawblade / I got stuck when I tried to grow in a limitid space by the button.

all in all enjoyed it. works well in wine under linux.

sadly missing .NET assemblies

I have the feeling this one doesn't run very well in wine under linux :(