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A jam submission

The LabyrinthView game page

Find your way out! Collect points! Do it fast!
Submitted by zlatolist — 12 hours, 47 minutes before the deadline
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The Labyrinth's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#59871.8902.500
Creativity#61012.0792.750
Overall#67631.7012.250
Style#73101.1341.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You change to scale of your character in order to traverse a Labyrinth

Development Time

96 hours

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Comments

Submitted(+1)

Good game, I like that there are places where you can get only by being big or small, although the labyrinth wasn't much of a challenge, because you just walk over it)

Developer(+1)

Hi, thanks for playing and comment.

Yeah, there were few things that I didn't have the time to fix so I just left the player to be able to walk over the labyrinth.

Submitted(+1)

A little tedious to install and run, I always get a little concerned when I have to do a whole installer for what should be a small game jam game (however i see it was made in unreal so that's probably why). The gameplay was actually really fun, the labyrinth was well designed to let me explore both being big and small. Aesthetics felt a little bland but i had fun going through it!

Developer(+1)

Hi, thanks for playing and comment.

Yeah the whole debacle with the exe is on me...but I learned a lesson. xD

The aesthetics were a bit of an after thought so I just slapped some materials and it shows, but...didn't have time for more sadly.

Glad you enjoyed it!

Submitted(+1)

Not sure why installation is required, as I think Unreal has an option to just ship files as is, but that's not a problem.

The game itself is surprisingly fun, found myself replaying it several times to find points and to get the fastest time (I got 20.5 seconds), but I feel like time and points present two quite different playstyles. I would have more incentive to play for points if I knew how many of them are present at all (like, did I find them all?). The lose state is still ambigous to me - I know I lose if I get too big, but I'm not sure what counts as "too big".

The labyrinth actually doesn't present much trouble if I can just walk over it, and whether it was the designer's choice is a mystery to me. I feel like the intention would be to get big in order to see labyrinth layout and then walk it in small scale, but that doesn't work if I can still move when I'm big.

Developer (1 edit) (+1)

Hi, thanks for playing and commenting.

There were few limitations which I didn't have time to fix so in the end I left the player to be able to walk over the labyrinth. That will allow you finish it really quickly, but you will not get many points so it is kind of a trade of. There are....10 yellow(100pts) + 9 red(450pts) I think so 550pts total. It prompts you to play differently yes, for either points or time or try to balance the two when you know the layout really well.

There is no fail state in the game aside from you can fall off the map from...3 places which are obvious. If you become too big and stuck you can just decrease your size. Was planning to make a UI for the size and limit how big/small you can be but ran out of time.

For the exe...yes it was not necessary. I will probably change it for a zip of the game files.

I am preparing a small patch for after the jam, so thanks for the feedback.