Update: Came back and played this game again. Beat it in 8 minutes and 47 seconds this time. This still might be my favorite game for the game jam
viperzer0
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Neat game! I've seen that procedural animation video and it was really cool to see someone's implementation of that! I really liked the visual aesthetics, though I have pretty bad thalassaphobia so I wasn't able to get up to the biggest size before chickening out, which I guess is probably a compliment that despite being fairly simple the visuals were enough to spook me lol! It was hard to tell what I was allowed to touch and what I was supposed to avoid, which is a super common problem in these kinds of "avoid big things catch small things" games. Personally I would've allowed players to hold the button instead of mashing, but after getting used to it it felt really nice to speed up and slow down with it. Nice work!
A nice take on the classic snake game. I really liked the aesthetics, the music, and the body, though as a matter of taste i wish the body parts would be more "connected". I like it being gridless, though it does mean that I died a number of times due to issues with mouse sensitivity or turn speed. This was especially a problem when i picked out an upgrade. While the pause between picking an upgrade and returning to gameplay is super critical, I still found my head instantly doing a 180 and running into myself sometimes! But otherwise a fun game!
This is a really fun, polished little game. I've seen a number of platformer games that involve growing or shrinking your character, but i think this is one of the best implemented versions of it from a control perspective. It is really satisfying how quickly you go from positively tiny to massive and back again. I love how the sounds pitch up or down to match. The physics is well done, while it is super easy to glitch yourself out by spamming a bunch of clones that's kinda on me lol. I think my only complaint is that most puzzles have very similar solutions. Maybe to make some levels more challenging you could limit the number of respawns the player has or something? I also struggled a bit on the first level, just not guessing that respawning would leave your old body behind, while restarting the level doesn't. But this is super cool!
A little tedious to install and run, I always get a little concerned when I have to do a whole installer for what should be a small game jam game (however i see it was made in unreal so that's probably why). The gameplay was actually really fun, the labyrinth was well designed to let me explore both being big and small. Aesthetics felt a little bland but i had fun going through it!
I really like this, I imagine it was very technically challenging to create and a lot of the effects and stuff are very polished. I don't think I could get past the green section because the cubes kept floating away, i wish they would've just had gravity enabled after i grabbed them or something. Or maybe i was just doing it wrong!
Lol i love this. So goofy, and the dog is so adorable. The art style looks really nice too! I'd love to see a polished version of this. The only thing I had trouble with was getting the sliders to cooperate. They don't snap unless you drag them quite far so it took me a bit to figure out how to work them
Neat game! I think it could've been really cool to integrate the idea of music more into the actual gameplay, like having your bullet sounds sync to the music or something. I also wish changing your weapon felt more responsive, most of the time scrolling didn't do anything. Otherwise a great little game!
Super challenging but very fun. Most of the commands worked perfectly but I found myself typing "exit" a couple times instead of "back", and since when I launch the game i have to watch the whole intro sequence all over again that got old very fast. I wish I had a better idea of what I was looking for, like am I looking for a terrorist who operates a certain ship? Or are they just a passenger moving between different ships? But otherwise this is a SUPER cool game and very technically challenging
Edit: Peeked at walkthrough (very glad its there) and used it to help put things together. I still don't understand the very first step though, I don't know how I was supposed to figure that out.
Could've been more sequential, the first level being multiple different rooms all at once made it hard to know what to do and where to go. I also had a hard time figuring out how to open the machine, I didn't get how it worked. The scaling was cool but it felt a little unnecessary, like the cubes could've just been big. It would've been nice to have greater varieties of scale and more situations where you maybe need a precise size or some big cubes and some little ones or something.
I adore clip-art style art so the aesthetics of this game are amazing. Gameplay was a little simple, I actually didn't dislike the weird movement mechanics as much as you would think? They actually work out fairly well, i found i could mostly keep track of who would move the blocks in any direction, and it makes sense given the theme. I would've liked more precision to be able to line stuff up, it felt like everything moved something like "one and a half" blocks. I did get bored before any language swapping stuff happened, but the idea here is super neat.
Giggled when the tin foil hat made the planet flat. Super cute, not too much to do, loved the animal sounds and backgrounds. There was a momentary panic at first watching my planet's health plummet, but at one point it just stopped moving entirely so i just fed it meteors for a while to see how big i could get it
WOW. What a really fun (and infuriating) game. It's really pretty. The music is absolutely a banger, which is really good because you will be hearing it a LOT if you try and make it to the top. Aesthetics were really cool, I can't decide if I like the pixely shader but otherwise yeah I really like the dark world, industrial skins, and the sound effects are really satisfying. The level design is really good. I can't decide if it would make the game better to have checkpoints or if that kinda defeats the purpose.
Even though it was very frustrating I was DETERMINED to make it to the top. I was a little dissatisfied when i got to the top and there wasn't much fanfare, but when i jumped off i looked back up to the tower and saw my time way up in the sky! It took me 34 minutes and 48 seconds. :)
Also i didn't understand the usage of the long jump for quite a while but eventually figured it out. There was also one spot where i got out by double wall jumping but i can't decide if that's intentional or not since it's before the text that explains that that's a thing?
Extremely neat and aesthetic. Super beautiful, thoughtful, and rich. I think it could've used a bit more exposition as far as what you're supposed to do? The controls were simple enough but I wasn't really sure how i was supposed to use my satellites to hit the target. If it's possible it's quite difficult. Also not sure what the point of voiding mass is other than to eject satellites but again, that's kinda tricky. But it is super fun to just collect mass and watch things swirl around you.
I LOVE this little game!!! Everything is just so perfect and cute and iconic. I love the dragon, I love the little keyboard smashing kobold, this is excellent. As far as actual gameplay I unfortunately couldn't even beat level 1, so I liked that I could just try out each level without progression. I think I was supposed to do four recordings, two delivering meat to the burners, and two delivering the cooked food to the dragon, but I couldn't figure out how to sync them up with each other or anything. But otherwise this is so lovely i am positively giddy
I predict a massive furry fan following for this game
Super cool concept and I imagine immensely technically challenging. Getting physics/collisions to work on such differing scales is INSANE. Incredibly challenging, most of the challenge i think coming from using growth to move which is... unintuitive to say the least, for better or for worst. But a great game jam game, incredibly focused concept and execution and this feels just like a game I would've played on Miniclip or Armor Games as a kid.
"Whales on Stilts" is one of my favorite books so when i saw this i knew it was an immediate favorite. It felt a little empty without any sound effects, and I'm very curious how the progression system works. It seemed like there was just the one level, with one option for each of your... abilities? But i love the concept. The art is super duper cool i love it so much!!!!!!
I loved this! All the procedural animation type stuff was really neat and i was really surprised when i got a full on cutscene pulling out the harpoons. The movement of the dragonfish was a little janky, he'd get all bunched up and honestly it was kinda unnerving with him always trying to hone in on my position, but maybe that's just my thalassophobia. The movement idea is really cool too, I would love to see even more of a focus on using it.
I liked it but I had a hard time telling what arrow was being activated, the lit up arrow doesn't look really different from an inactive one, and knowing what sound goes to which arrow wasn't immediately intuitive. Also anyone who plays this who doesn't have a numpad would have an even harder time with this. But otherwise great little game!
This is so cool! I can tell from beginning to end how much passion has been invested in this. There's so much attention and love put into everything from the UI to the writing. The latter especially drips with catharsis and potent, raw emotion, just like the protagonist and his inner turmoil. It's a game that just begs you to feel. The writing and story are absolutely one of the strongest points of this game and I would definitely recommend it for anyone who likes a dark, introspective, emotionally driven visual novel!
Also the room that says "kv doha aovb dpsa zohss il aol dovsl vm aol shd svcl pz aol shd, svcl bukly dpss" is a simple cypher that translates to "Do what thou wilt shall be the whole of the law. Love is the law, love under will" which is taken from the book "Liber AL vel Legis" or "The Book of the Law" by Aleister Crowley. Hopefully you all enjoy this tidbit of lore, I sure enjoyed finding it!