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Frasier Cranium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4524 | 2.390 | 4.000 |
Overall | #6022 | 2.032 | 3.400 |
Style | #6451 | 1.793 | 3.000 |
Creativity | #6463 | 1.912 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits because the slime gets bigger
Development Time
(Optional) Please credit all assets you've used
Grass Texture by Cethiel: https://opengameart.org/content/tileable-grass-textures-set-1
Weapons by knik1985: https://opengameart.org/content/space-weapon
Decorative Flowers by SpiderDave: https://opengameart.org/content/flowers
Player and Enemies by patvanmackelberg: https://opengameart.org/content/skeleton-and-friends-8-directional
The slime by serenajeanne: https://opengameart.org/content/purple-slime-blob
Hearts by ArMM1998: https://opengameart.org/content/zelda-like-tilesets-and-sprites
Game Music by Jan125: https://opengameart.org/content/wayfarer
Menu Music by cynicmusic: https://opengameart.org/content/crystal-cave-song18
Various sound effects by Kenney: https://opengameart.org/content/63-digital-sound-effects-lasers-phasers-space-et...
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Comments
Easy to understand and enjoyable game, only thing I would suggest is that its sometimes bit harder to spot the enemies on the background (but maybe I am just blind :D)
It's pretty simple so it's easy to understand, unfortunately there's not much depth or strategy to it, the enemies come in a set order so you can only build as many turrets as the game gives you. There's no knockback to the enemies so you can't slow them down, and I found that turrets will kill enemies when they're so far away that you can't even collect their skulls in time.
Love the theming and the music! It's really fun to see how high of a score you can get.
Its simple but shooting enemies down is always fun, especially when you are a cool skeleton to boot