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A jam submission

Skalabl'View game page

my entry for the GMTK Gamejam 2024
Submitted by Danissimo1550 — 2 hours, 12 minutes before the deadline
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Skalabl''s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#49352.5253.571
Enjoyment#52942.1213.000
Overall#59552.0542.905
Style#69601.5152.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you SCALE the objects around to solve different puzzles

Development Time

96 hours

(Optional) Please credit all assets you've used
background theme was made by my friend and he allowed the use of it, everything else is made by me

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Comments

Submitted(+1)

I really like this game, good job! Maybe it's a little difficult to click on the falling blocks, but other than that, I like it.

Submitted(+1)

Really cool game! I liked it! Nice work!

Developer(+1)

thanks!

Submitted (3 edits) (+1)

I liked the creativity of being able to scale walls and scale lava through walls. It works well since the puzzle has few enough scalable items that you can reason about what must be possible. The level design shows a lot more creativity than I would have expected to be possible for the mechanic.

The lava and goal look a bit too similar.

The clickable area for scaling an item is quite small, which made it difficult sometimes to click on an object while it was falling. A pause button would have helped with the timing, or slower gravity, or larger clickable areas, or time being paused while I am resizing any object.

Levels 9-11 were annoying because I figured out the solution but the physics is a bit buggy if I move a slider too quickly and the timing is difficult. I found that I had to move my mouse extremely quickly, but then slow down significantly as soon as the resized object is about to start pushing something.

Levels 12-14 seem to require exploiting the ability to sometimes bug through walls by resizing, but this feels like a physics bug rather than an puzzle solution.

Developer(+1)

thanks for your feedback. levels 12-14 use the glitch because i couldnt come up with any other puzzles

Submitted(+2)

The fact that you created 14 whole  levels in just 4 days is crazy, great work! I also like the idea of scaling the objects, could make for a really great puzzle game if you expand it. I'm just curious, was I supposed to scale the objects through walls or was that a bug?

Developer(+1)

"intented feature". haha yes it is a bug, when i was making the levels i just ran out of ideas (had 21 levels planned but well)