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A jam submission

The Big ClimbView game page

Inspired by classic upgrade-em-ups of the Flash games era. Improve your robot until you reach the top!
Submitted by Niall B — 14 hours, 29 minutes before the deadline
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The Big Climb's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21703.1183.889
Overall#35972.8513.556
Creativity#39312.8513.556
Style#44102.5843.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a robot that has been built to scale a massive wall. Collect gears for upgrades to reach the jewel at the top! How fast can you get there? The main controls for the game are: Climb Left = A/Left Arrow/LMB, Climb Right = D/Right Arrow/RMB (For Volume Controls + Xbox controls see the game's page)

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

(+1)

It's a fun game and a clever interpretation of the game jam's theme. At the start, I was a little confused about what to do but ended up wanting to play until I reached the giant green gem.


Very well done.

Developer (1 edit)

Aw thanks very much, glad you had fun with it!

Submitted(+1)

After searching through this Jam's games with the "Random" filter, this is a welcome surprise. I was confused at first since I pressed A then died immediately but then I understood the assignment I beat it with a total time of 2:00.226 and 71/102 gears. Also my brain thought the gears were obstacles.

Since I actually enjoyed this experience, I will issue some criticism. I think you saw the idea of a rougelike and took the wrong lesson from it. There's a reason why things in that genre are often randomized: because doing the same thing over and over again is fun with some *variance*. I think randomizing the location of the gears each time would make it more fun, although it would mean removing the "fairness" from time attacking it but i think that's a worthy trade off. Anyway, fun game. much enjoyed.

Developer (2 edits)

Thanks for playing!

Yeah I've heard from one of the two who playtested the game that they thought the gears were obstacles at first too, I think I should have made that clearer, maybe even by making them unavoidable at the start. Randomness could be good but also if the game was a series of preset levels people could compare each other's times, that was my thinking at least.

Thanks for leaving a review!

Edit: Updated the game's description to address this